Paper Mario DX
Paper Mario (N64) modding
 
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kmr_bt05_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x26
2#define MODEL_m_n 0x25
3#define MODEL_m4 0x24
4#define MODEL_m3 0x23
5#define MODEL_m2 0x22
6#define MODEL_m1 0x21
7#define MODEL_n2 0x20
8#define MODEL_n1 0x1F
9#define MODEL_dai 0x1E
10#define MODEL_o303 0x1D
11#define MODEL_waku1 0x1C
12#define MODEL_o302 0x1B
13#define MODEL_yuka 0x1A
14#define MODEL_g49 0x19
15#define MODEL_waku2 0x18
16#define MODEL_k2_2 0x17
17#define MODEL_k2 0x16
18#define MODEL_iwa2 0x15
19#define MODEL_k1_2 0x14
20#define MODEL_k1 0x13
21#define MODEL_ha1_2 0x12
22#define MODEL_ha1 0x11
23#define MODEL_miki 0x10
24#define MODEL_ha2 0xF
25#define MODEL_k3_2 0xE
26#define MODEL_k3 0xD
27#define MODEL_iwa1 0xC
28#define MODEL_k6 0xB
29#define MODEL_k5_2 0xA
30#define MODEL_k5 0x9
31#define MODEL_k4 0x8
32#define MODEL_yuka2 0x7
33#define MODEL_yama3b 0x6
34#define MODEL_yama3 0x5
35#define MODEL_yama2b 0x4
36#define MODEL_yama2 0x3
37#define MODEL_yama1b 0x2
38#define MODEL_yama1 0x1
39#define MODEL_waku 0x0
40