Paper Mario DX
Paper Mario (N64) modding
 
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kpa_01_hit.h
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1#define COLLIDER_Root 0x21
2#define COLLIDER_g18 0x20
3#define COLLIDER_o104 0x1F
4#define COLLIDER_ami 0x1E
5#define COLLIDER_o125 0x1D
6#define COLLIDER_4 0x1C
7#define COLLIDER_o175 0x1B
8#define COLLIDER_o174 0x1A
9#define COLLIDER_o160 0x19
10#define COLLIDER_o64 0x18
11#define COLLIDER_o173 0x17
12#define COLLIDER_3 0x16
13#define COLLIDER_o178 0x15
14#define COLLIDER_o177 0x14
15#define COLLIDER_o176 0x13
16#define COLLIDER_2 0x12
17#define COLLIDER_o181 0x11
18#define COLLIDER_o71 0x10
19#define COLLIDER_o180 0xF
20#define COLLIDER_o179 0xE
21#define COLLIDER_1 0xD
22#define COLLIDER_o166 0xC
23#define COLLIDER_yuka 0xB
24#define COLLIDER_kabe 0xA
25#define COLLIDER_exit2 0x9
26#define COLLIDER_tte 0x8
27#define COLLIDER_ne 0x7
28#define COLLIDER_deilie 0x6
29#define COLLIDER_deilite 0x5
30#define COLLIDER_exit1 0x4
31#define COLLIDER_ttw 0x3
32#define COLLIDER_nw 0x2
33#define COLLIDER_deiliw 0x1
34#define COLLIDER_deilitw 0x0
35
36#define ZONE_Root 0x3
37#define ZONE_g25 0x2
38#define ZONE_o168 0x1
39#define ZONE_o167 0x0
40