Paper Mario DX
Paper Mario (N64) modding
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kpa_01_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x21
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#define COLLIDER_g18 0x20
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#define COLLIDER_o104 0x1F
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#define COLLIDER_ami 0x1E
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#define COLLIDER_o125 0x1D
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#define COLLIDER_4 0x1C
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#define COLLIDER_o175 0x1B
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#define COLLIDER_o174 0x1A
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#define COLLIDER_o160 0x19
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#define COLLIDER_o64 0x18
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#define COLLIDER_o173 0x17
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#define COLLIDER_3 0x16
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#define COLLIDER_o178 0x15
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#define COLLIDER_o177 0x14
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#define COLLIDER_o176 0x13
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#define COLLIDER_2 0x12
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#define COLLIDER_o181 0x11
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#define COLLIDER_o71 0x10
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#define COLLIDER_o180 0xF
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#define COLLIDER_o179 0xE
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#define COLLIDER_1 0xD
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#define COLLIDER_o166 0xC
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#define COLLIDER_yuka 0xB
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#define COLLIDER_kabe 0xA
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#define COLLIDER_exit2 0x9
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#define COLLIDER_tte 0x8
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#define COLLIDER_ne 0x7
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#define COLLIDER_deilie 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_exit1 0x4
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#define COLLIDER_ttw 0x3
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#define COLLIDER_nw 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_deilitw 0x0
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#define ZONE_Root 0x3
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#define ZONE_g25 0x2
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#define ZONE_o168 0x1
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#define ZONE_o167 0x0
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include
mapfs
kpa_01_hit.h
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