Paper Mario DX
Paper Mario (N64) modding
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kpa_03_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2E
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#define COLLIDER_exite 0x2D
3
#define COLLIDER_tte 0x2C
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#define COLLIDER_ne 0x2B
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#define COLLIDER_deilie 0x2A
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#define COLLIDER_deilite 0x29
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#define COLLIDER_exitw 0x28
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#define COLLIDER_ttw 0x27
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#define COLLIDER_nw 0x26
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#define COLLIDER_deiliw 0x25
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#define COLLIDER_deilitw 0x24
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#define COLLIDER_g20 0x23
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#define COLLIDER_o125 0x22
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#define COLLIDER_o128 0x21
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#define COLLIDER_o141 0x20
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#define COLLIDER_g25 0x1F
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#define COLLIDER_o124 0x1E
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#define COLLIDER_o140 0x1D
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#define COLLIDER_o139 0x1C
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#define COLLIDER_g24 0x1B
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#define COLLIDER_o123 0x1A
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#define COLLIDER_o138 0x19
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#define COLLIDER_o137 0x18
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#define COLLIDER_g23 0x17
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#define COLLIDER_o122 0x16
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#define COLLIDER_o136 0x15
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#define COLLIDER_o135 0x14
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#define COLLIDER_g22 0x13
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#define COLLIDER_o121 0x12
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#define COLLIDER_o134 0x11
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#define COLLIDER_o133 0x10
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#define COLLIDER_g21 0xF
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#define COLLIDER_o120 0xE
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#define COLLIDER_o132 0xD
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#define COLLIDER_o131 0xC
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#define COLLIDER_g27 0xB
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#define COLLIDER_o119 0xA
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#define COLLIDER_o130 0x9
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#define COLLIDER_o129 0x8
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#define COLLIDER_g26 0x7
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#define COLLIDER_o118 0x6
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#define COLLIDER_o127 0x5
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#define COLLIDER_o126 0x4
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#define COLLIDER_1 0x3
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#define COLLIDER_o117 0x2
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#define COLLIDER_kabe 0x1
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#define COLLIDER_1_yuka 0x0
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#define ZONE_Root 0x2
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#define ZONE_g16 0x1
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#define ZONE_o102 0x0
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include
mapfs
kpa_03_hit.h
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