Paper Mario DX
Paper Mario (N64) modding
 
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kpa_03_hit.h
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1#define COLLIDER_Root 0x2E
2#define COLLIDER_exite 0x2D
3#define COLLIDER_tte 0x2C
4#define COLLIDER_ne 0x2B
5#define COLLIDER_deilie 0x2A
6#define COLLIDER_deilite 0x29
7#define COLLIDER_exitw 0x28
8#define COLLIDER_ttw 0x27
9#define COLLIDER_nw 0x26
10#define COLLIDER_deiliw 0x25
11#define COLLIDER_deilitw 0x24
12#define COLLIDER_g20 0x23
13#define COLLIDER_o125 0x22
14#define COLLIDER_o128 0x21
15#define COLLIDER_o141 0x20
16#define COLLIDER_g25 0x1F
17#define COLLIDER_o124 0x1E
18#define COLLIDER_o140 0x1D
19#define COLLIDER_o139 0x1C
20#define COLLIDER_g24 0x1B
21#define COLLIDER_o123 0x1A
22#define COLLIDER_o138 0x19
23#define COLLIDER_o137 0x18
24#define COLLIDER_g23 0x17
25#define COLLIDER_o122 0x16
26#define COLLIDER_o136 0x15
27#define COLLIDER_o135 0x14
28#define COLLIDER_g22 0x13
29#define COLLIDER_o121 0x12
30#define COLLIDER_o134 0x11
31#define COLLIDER_o133 0x10
32#define COLLIDER_g21 0xF
33#define COLLIDER_o120 0xE
34#define COLLIDER_o132 0xD
35#define COLLIDER_o131 0xC
36#define COLLIDER_g27 0xB
37#define COLLIDER_o119 0xA
38#define COLLIDER_o130 0x9
39#define COLLIDER_o129 0x8
40#define COLLIDER_g26 0x7
41#define COLLIDER_o118 0x6
42#define COLLIDER_o127 0x5
43#define COLLIDER_o126 0x4
44#define COLLIDER_1 0x3
45#define COLLIDER_o117 0x2
46#define COLLIDER_kabe 0x1
47#define COLLIDER_1_yuka 0x0
48
49#define ZONE_Root 0x2
50#define ZONE_g16 0x1
51#define ZONE_o102 0x0
52