Paper Mario DX
Paper Mario (N64) modding
 
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kpa_03_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x42
2#define MODEL_g10 0x41
3#define MODEL_o112 0x40
4#define MODEL_o47 0x3F
5#define MODEL_saku 0x3E
6#define MODEL_g17 0x3D
7#define MODEL_o125 0x3C
8#define MODEL_o111 0x3B
9#define MODEL_o110 0x3A
10#define MODEL_o109 0x39
11#define MODEL_o108 0x38
12#define MODEL_o107 0x37
13#define MODEL_o106 0x36
14#define MODEL_o103 0x35
15#define MODEL_o100 0x34
16#define MODEL_exit2 0x33
17#define MODEL_o49 0x32
18#define MODEL_o48 0x31
19#define MODEL_exit 0x30
20#define MODEL_o50 0x2F
21#define MODEL_o123 0x2E
22#define MODEL_o51 0x2D
23#define MODEL_9 0x2C
24#define MODEL_o140 0x2B
25#define MODEL_9_yuka 0x2A
26#define MODEL_o122 0x29
27#define MODEL_o62 0x28
28#define MODEL_8 0x27
29#define MODEL_o139 0x26
30#define MODEL_8_yuka 0x25
31#define MODEL_o120 0x24
32#define MODEL_o65 0x23
33#define MODEL_7 0x22
34#define MODEL_o138 0x21
35#define MODEL_7_yuka 0x20
36#define MODEL_o119 0x1F
37#define MODEL_o56 0x1E
38#define MODEL_6 0x1D
39#define MODEL_o137 0x1C
40#define MODEL_6_yuka 0x1B
41#define MODEL_o118 0x1A
42#define MODEL_o63 0x19
43#define MODEL_5 0x18
44#define MODEL_o136 0x17
45#define MODEL_5_yuka 0x16
46#define MODEL_o117 0x15
47#define MODEL_o69 0x14
48#define MODEL_4 0x13
49#define MODEL_o135 0x12
50#define MODEL_4_yuka 0x11
51#define MODEL_o116 0x10
52#define MODEL_o68 0xF
53#define MODEL_3 0xE
54#define MODEL_o134 0xD
55#define MODEL_3_yuka 0xC
56#define MODEL_o115 0xB
57#define MODEL_o67 0xA
58#define MODEL_2 0x9
59#define MODEL_o133 0x8
60#define MODEL_2_yuka 0x7
61#define MODEL_o114 0x6
62#define MODEL_o53 0x5
63#define MODEL_1 0x4
64#define MODEL_o132 0x3
65#define MODEL_1_yuka 0x2
66#define MODEL_o113 0x1
67#define MODEL_o66 0x0
68