Paper Mario DX
Paper Mario (N64) modding
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kpa_04_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1E
2
#define COLLIDER_g1 0x1D
3
#define COLLIDER_g25 0x1C
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#define COLLIDER_g26 0x1B
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#define COLLIDER_g34 0x1A
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#define COLLIDER_o160 0x19
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#define COLLIDER_g28 0x18
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#define COLLIDER_o141 0x17
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#define COLLIDER_g2 0x16
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#define COLLIDER_g21 0x15
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#define COLLIDER_o165 0x14
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#define COLLIDER_deilitts 0x13
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#define COLLIDER_deilits 0x12
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#define COLLIDER_deilis 0x11
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#define COLLIDER_o80 0x10
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#define COLLIDER_deiliwtt 0xF
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#define COLLIDER_deiliwt 0xE
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#define COLLIDER_deiliw 0xD
19
#define COLLIDER_g20 0xC
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#define COLLIDER_o119 0xB
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#define COLLIDER_o118 0xA
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#define COLLIDER_o115 0x9
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#define COLLIDER_g15 0x8
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#define COLLIDER_o103 0x7
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#define COLLIDER_o102 0x6
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#define COLLIDER_o60 0x5
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#define COLLIDER_g4 0x4
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#define COLLIDER_o100 0x3
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#define COLLIDER_o163 0x2
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#define COLLIDER_o162 0x1
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#define COLLIDER_o161 0x0
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#define ZONE_Root 0xB
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#define ZONE_g1 0xA
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#define ZONE_g22 0x9
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#define ZONE_o166 0x8
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#define ZONE_o165 0x7
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#define ZONE_g2 0x6
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#define ZONE_o71 0x5
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#define ZONE_o60 0x4
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#define ZONE_o27 0x3
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#define ZONE_o11 0x2
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#define ZONE_o83 0x1
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#define ZONE_o163 0x0
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include
mapfs
kpa_04_hit.h
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