Paper Mario DX
Paper Mario (N64) modding
 
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kpa_04_hit.h
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1#define COLLIDER_Root 0x1E
2#define COLLIDER_g1 0x1D
3#define COLLIDER_g25 0x1C
4#define COLLIDER_g26 0x1B
5#define COLLIDER_g34 0x1A
6#define COLLIDER_o160 0x19
7#define COLLIDER_g28 0x18
8#define COLLIDER_o141 0x17
9#define COLLIDER_g2 0x16
10#define COLLIDER_g21 0x15
11#define COLLIDER_o165 0x14
12#define COLLIDER_deilitts 0x13
13#define COLLIDER_deilits 0x12
14#define COLLIDER_deilis 0x11
15#define COLLIDER_o80 0x10
16#define COLLIDER_deiliwtt 0xF
17#define COLLIDER_deiliwt 0xE
18#define COLLIDER_deiliw 0xD
19#define COLLIDER_g20 0xC
20#define COLLIDER_o119 0xB
21#define COLLIDER_o118 0xA
22#define COLLIDER_o115 0x9
23#define COLLIDER_g15 0x8
24#define COLLIDER_o103 0x7
25#define COLLIDER_o102 0x6
26#define COLLIDER_o60 0x5
27#define COLLIDER_g4 0x4
28#define COLLIDER_o100 0x3
29#define COLLIDER_o163 0x2
30#define COLLIDER_o162 0x1
31#define COLLIDER_o161 0x0
32
33#define ZONE_Root 0xB
34#define ZONE_g1 0xA
35#define ZONE_g22 0x9
36#define ZONE_o166 0x8
37#define ZONE_o165 0x7
38#define ZONE_g2 0x6
39#define ZONE_o71 0x5
40#define ZONE_o60 0x4
41#define ZONE_o27 0x3
42#define ZONE_o11 0x2
43#define ZONE_o83 0x1
44#define ZONE_o163 0x0
45