Paper Mario DX
Paper Mario (N64) modding
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kpa_04_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x28
2
#define MODEL_g42 0x27
3
#define MODEL_o191 0x26
4
#define MODEL_g22 0x25
5
#define MODEL_g45 0x24
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#define MODEL_o180 0x23
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#define MODEL_g44 0x22
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#define MODEL_o193 0x21
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#define MODEL_hikari 0x20
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#define MODEL_o192 0x1F
11
#define MODEL_g1 0x1E
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#define MODEL_g2 0x1D
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#define MODEL_o187 0x1C
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#define MODEL_g8 0x1B
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#define MODEL_g20 0x1A
16
#define MODEL_o103 0x19
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#define MODEL_o102 0x18
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#define MODEL_g41 0x17
19
#define MODEL_o164 0x16
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#define MODEL_o163 0x15
21
#define MODEL_o71 0x14
22
#define MODEL_o67 0x13
23
#define MODEL_o65 0x12
24
#define MODEL_o177 0x11
25
#define MODEL_o176 0x10
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#define MODEL_g15 0xF
27
#define MODEL_o169 0xE
28
#define MODEL_o79 0xD
29
#define MODEL_o60 0xC
30
#define MODEL_o56 0xB
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#define MODEL_o54 0xA
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#define MODEL_g6 0x9
33
#define MODEL_o160 0x8
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#define MODEL_o27 0x7
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#define MODEL_o25 0x6
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#define MODEL_o24 0x5
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#define MODEL_g4 0x4
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#define MODEL_o52 0x3
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#define MODEL_o11 0x2
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#define MODEL_o8 0x1
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#define MODEL_o7 0x0
42
include
mapfs
kpa_04_shape.h
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