Paper Mario DX
Paper Mario (N64) modding
 
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kpa_04_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x28
2#define MODEL_g42 0x27
3#define MODEL_o191 0x26
4#define MODEL_g22 0x25
5#define MODEL_g45 0x24
6#define MODEL_o180 0x23
7#define MODEL_g44 0x22
8#define MODEL_o193 0x21
9#define MODEL_hikari 0x20
10#define MODEL_o192 0x1F
11#define MODEL_g1 0x1E
12#define MODEL_g2 0x1D
13#define MODEL_o187 0x1C
14#define MODEL_g8 0x1B
15#define MODEL_g20 0x1A
16#define MODEL_o103 0x19
17#define MODEL_o102 0x18
18#define MODEL_g41 0x17
19#define MODEL_o164 0x16
20#define MODEL_o163 0x15
21#define MODEL_o71 0x14
22#define MODEL_o67 0x13
23#define MODEL_o65 0x12
24#define MODEL_o177 0x11
25#define MODEL_o176 0x10
26#define MODEL_g15 0xF
27#define MODEL_o169 0xE
28#define MODEL_o79 0xD
29#define MODEL_o60 0xC
30#define MODEL_o56 0xB
31#define MODEL_o54 0xA
32#define MODEL_g6 0x9
33#define MODEL_o160 0x8
34#define MODEL_o27 0x7
35#define MODEL_o25 0x6
36#define MODEL_o24 0x5
37#define MODEL_g4 0x4
38#define MODEL_o52 0x3
39#define MODEL_o11 0x2
40#define MODEL_o8 0x1
41#define MODEL_o7 0x0
42