Paper Mario DX
Paper Mario (N64) modding
 
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kpa_08_hit.h
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1#if VERSION_JP
2#define COLLIDER_o90 0x12
3#define COLLIDER_o19 0x10
4#define COLLIDER_ttw 0x6
5#define COLLIDER_deilie 0x0
6#else
7#define COLLIDER_Root 0x13
8#define COLLIDER_move2 0x12
9#define COLLIDER_o90 0x11
10#define COLLIDER_move1 0x10
11#define COLLIDER_o19 0xF
12#define COLLIDER_g29 0xE
13#define COLLIDER_e 0xD
14#define COLLIDER_w 0xC
15#define COLLIDER_box 0xB
16#define COLLIDER_yuka 0xA
17#define COLLIDER_o71 0x9
18#define COLLIDER_bero1 0x8
19#define COLLIDER_nw 0x7
20#define COLLIDER_ttw 0x6
21#define COLLIDER_deilitw 0x5
22#define COLLIDER_deiliw 0x4
23#define COLLIDER_bero2 0x3
24#define COLLIDER_ne 0x2
25#define COLLIDER_deilite 0x1
26#define COLLIDER_deilie 0x0
27#endif
28
29#define ZONE_Root 0x4
30#define ZONE_g14 0x3
31#define ZONE_yuka 0x2
32#define ZONE_nigi 0x1
33#define ZONE_hidari 0x0
34