Paper Mario DX
Paper Mario (N64) modding
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kpa_08_hit.h
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#if VERSION_JP
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#define COLLIDER_o90 0x12
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#define COLLIDER_o19 0x10
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#define COLLIDER_ttw 0x6
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#define COLLIDER_deilie 0x0
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#else
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#define COLLIDER_Root 0x13
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#define COLLIDER_move2 0x12
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#define COLLIDER_o90 0x11
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#define COLLIDER_move1 0x10
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#define COLLIDER_o19 0xF
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#define COLLIDER_g29 0xE
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#define COLLIDER_e 0xD
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#define COLLIDER_w 0xC
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#define COLLIDER_box 0xB
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#define COLLIDER_yuka 0xA
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#define COLLIDER_o71 0x9
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#define COLLIDER_bero1 0x8
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#define COLLIDER_nw 0x7
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#define COLLIDER_ttw 0x6
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#define COLLIDER_deilitw 0x5
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#define COLLIDER_deiliw 0x4
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#define COLLIDER_bero2 0x3
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#define COLLIDER_ne 0x2
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#define COLLIDER_deilite 0x1
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#define COLLIDER_deilie 0x0
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#endif
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#define ZONE_Root 0x4
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#define ZONE_g14 0x3
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#define ZONE_yuka 0x2
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#define ZONE_nigi 0x1
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#define ZONE_hidari 0x0
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include
mapfs
kpa_08_hit.h
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