Paper Mario DX
Paper Mario (N64) modding
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kpa_08_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x4F
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#define MODEL_doa2 0x4E
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#define MODEL_o159 0x4D
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#define MODEL_doa1 0x4C
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#define MODEL_o160 0x4B
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#define MODEL_shadelier 0x4A
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#define MODEL_hi4 0x49
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#define MODEL_hi3 0x48
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#define MODEL_hi2 0x47
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#define MODEL_hi 0x46
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#define MODEL_kusari 0x45
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#define MODEL_waku 0x44
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#define MODEL_move2 0x43
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#define MODEL_m2_yuka 0x42
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#define MODEL_o177 0x41
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#define MODEL_move 0x40
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#define MODEL_m_yuka 0x3F
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#define MODEL_o174 0x3E
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#define MODEL_tumiki 0x3D
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#define MODEL_t_yuka 0x3C
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#define MODEL_o173 0x3B
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#define MODEL_o172 0x3A
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#define MODEL_o171 0x39
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#define MODEL_yuka 0x38
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#define MODEL_o141 0x37
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#define MODEL_zyu 0x36
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#define MODEL_exit2 0x35
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#define MODEL_o187 0x34
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#define MODEL_o186 0x33
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#define MODEL_o185 0x32
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#define MODEL_o184 0x31
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#define MODEL_o183 0x30
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#define MODEL_exit 0x2F
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#define MODEL_o182 0x2E
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#define MODEL_o152 0x2D
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#define MODEL_o151 0x2C
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#define MODEL_o150 0x2B
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#define MODEL_o149 0x2A
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#define MODEL_o148 0x29
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#define MODEL_g25 0x28
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#define MODEL_o188 0x27
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#define MODEL_o139 0x26
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#define MODEL_g27 0x25
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#define MODEL_o112 0x24
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#define MODEL_o111 0x23
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#define MODEL_o110 0x22
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#define MODEL_o109 0x21
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#define MODEL_o108 0x20
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#define MODEL_o107 0x1F
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#define MODEL_o106 0x1E
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#define MODEL_g26 0x1D
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#define MODEL_o105 0x1C
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#define MODEL_o104 0x1B
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#define MODEL_o103 0x1A
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#define MODEL_o102 0x19
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#define MODEL_o101 0x18
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#define MODEL_o100 0x17
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#define MODEL_g28 0x16
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#define MODEL_o119 0x15
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#define MODEL_o118 0x14
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#define MODEL_o117 0x13
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#define MODEL_o116 0x12
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#define MODEL_o115 0x11
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#define MODEL_o114 0x10
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#define MODEL_o113 0xF
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#define MODEL_g29 0xE
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#define MODEL_o125 0xD
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#define MODEL_o124 0xC
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#define MODEL_o123 0xB
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#define MODEL_o122 0xA
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#define MODEL_o121 0x9
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#define MODEL_o120 0x8
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#define MODEL_g31 0x7
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#define MODEL_o138 0x6
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#define MODEL_o137 0x5
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#define MODEL_o136 0x4
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#define MODEL_o135 0x3
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#define MODEL_o134 0x2
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#define MODEL_o133 0x1
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#define MODEL_o132 0x0
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include
mapfs
kpa_08_shape.h
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