Paper Mario DX
Paper Mario (N64) modding
 
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kpa_09_hit.h
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1#if VERSION_JP
2#define COLLIDER_o106 0x13
3#define COLLIDER_o19 0x11
4#define COLLIDER_tte 0x7
5#define COLLIDER_deilie 0x5
6#define COLLIDER_ttw 0x2
7#else
8#define COLLIDER_Root 0x14
9#define COLLIDER_move2 0x13
10#define COLLIDER_o106 0x12
11#define COLLIDER_move 0x11
12#define COLLIDER_o19 0x10
13#define COLLIDER_g2 0xF
14#define COLLIDER_e 0xE
15#define COLLIDER_w 0xD
16#define COLLIDER_box 0xC
17#define COLLIDER_yuka 0xB
18#define COLLIDER_kabe 0xA
19#define COLLIDER_bero2 0x9
20#define COLLIDER_ne 0x8
21#define COLLIDER_tte 0x7
22#define COLLIDER_deilite 0x6
23#define COLLIDER_deilie 0x5
24#define COLLIDER_bero 0x4
25#define COLLIDER_nw 0x3
26#define COLLIDER_ttw 0x2
27#define COLLIDER_deilitw 0x1
28#define COLLIDER_deiliw 0x0
29#endif
30
31#define ZONE_Root 0x4
32#define ZONE_g14 0x3
33#define ZONE_yuka 0x2
34#define ZONE_nigi 0x1
35#define ZONE_hidari 0x0
36