Paper Mario DX
Paper Mario (N64) modding
 
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kpa_102_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0xC
2#define COLLIDER_n 0xB
3#define COLLIDER_kabe 0xA
4#define COLLIDER_yuka 0x9
5#define COLLIDER_exite 0x8
6#define COLLIDER_ne 0x7
7#define COLLIDER_tte 0x6
8#define COLLIDER_deilie 0x5
9#define COLLIDER_deilite 0x4
10#define COLLIDER_exitw 0x3
11#define COLLIDER_nw 0x2
12#define COLLIDER_deiliw 0x1
13#define COLLIDER_deilitw 0x0
14
15#define ZONE_Root 0x4
16#define ZONE_n 0x3
17#define ZONE_exite 0x2
18#define ZONE_exitw 0x1
19#define ZONE_yuka 0x0
20