Paper Mario DX
Paper Mario (N64) modding
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kpa_102_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x50
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#define MODEL_g120 0x4F
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#define MODEL_akr4 0x4E
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#define MODEL_o661 0x4D
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#define MODEL_akr3 0x4C
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#define MODEL_o663 0x4B
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#define MODEL_akr2 0x4A
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#define MODEL_o657 0x49
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#define MODEL_akr1 0x48
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#define MODEL_o655 0x47
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#define MODEL_akari 0x46
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#define MODEL_hi16 0x45
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#define MODEL_hi15 0x44
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#define MODEL_hi14 0x43
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#define MODEL_hi13 0x42
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#define MODEL_hi12 0x41
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#define MODEL_hi11 0x40
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#define MODEL_hi0 0x3F
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#define MODEL_hi9 0x3E
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#define MODEL_hi8 0x3D
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#define MODEL_hi7 0x3C
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#define MODEL_hi6 0x3B
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#define MODEL_hi5 0x3A
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#define MODEL_hi4 0x39
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#define MODEL_hi3 0x38
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#define MODEL_hi2 0x37
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#define MODEL_hi1 0x36
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#define MODEL_kusari 0x35
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#define MODEL_wa 0x34
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#define MODEL_okuue 0x33
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#define MODEL_o665 0x32
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#define MODEL_hasira2 0x31
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#define MODEL_o570 0x30
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#define MODEL_o569 0x2F
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#define MODEL_o568 0x2E
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#define MODEL_os_mae 0x2D
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#define MODEL_hasi 0x2C
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#define MODEL_toge 0x2B
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#define MODEL_o623 0x2A
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#define MODEL_g115 0x29
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#define MODEL_o616 0x28
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#define MODEL_o613 0x27
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#define MODEL_o610 0x26
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#define MODEL_o607 0x25
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#define MODEL_o604 0x24
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#define MODEL_o601 0x23
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#define MODEL_o598 0x22
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#define MODEL_o595 0x21
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#define MODEL_g114 0x20
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#define MODEL_o571 0x1F
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#define MODEL_o614 0x1E
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#define MODEL_o611 0x1D
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#define MODEL_o608 0x1C
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#define MODEL_o605 0x1B
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#define MODEL_o602 0x1A
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#define MODEL_o599 0x19
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#define MODEL_o596 0x18
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#define MODEL_o572 0x17
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#define MODEL_o617 0x16
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#define MODEL_hasira 0x15
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#define MODEL_h1_oku 0x14
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#define MODEL_h1_hisi 0x13
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#define MODEL_h1_sai 0x12
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#define MODEL_yuka 0x11
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#define MODEL_1_isi 0x10
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#define MODEL_1_zyu 0xF
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#define MODEL_exit 0xE
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#define MODEL_o624 0xD
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#define MODEL_e2 0xC
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#define MODEL_g119 0xB
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#define MODEL_o632 0xA
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#define MODEL_g118 0x9
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#define MODEL_o631 0x8
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#define MODEL_o630 0x7
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#define MODEL_o541 0x6
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#define MODEL_e1 0x5
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#define MODEL_o546 0x4
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#define MODEL_o629 0x3
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#define MODEL_o628 0x2
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#define MODEL_o627 0x1
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#define MODEL_o626 0x0
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include
mapfs
kpa_102_shape.h
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