Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
kpa_111_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x28
2#define COLLIDER_g1 0x27
3#define COLLIDER_g2 0x26
4#define COLLIDER_g21 0x25
5#define COLLIDER_o112 0x24
6#define COLLIDER_deilinet 0x23
7#define COLLIDER_deiline 0x22
8#define COLLIDER_o80 0x21
9#define COLLIDER_deiliwtt 0x20
10#define COLLIDER_deiliwt 0x1F
11#define COLLIDER_deiliw 0x1E
12#define COLLIDER_g8 0x1D
13#define COLLIDER_g29 0x1C
14#define COLLIDER_kpa_c 0x1B
15#define COLLIDER_kpa_r 0x1A
16#define COLLIDER_kpa_l 0x19
17#define COLLIDER_g31 0x18
18#define COLLIDER_o146 0x17
19#define COLLIDER_o145 0x16
20#define COLLIDER_o144 0x15
21#define COLLIDER_g30 0x14
22#define COLLIDER_o143 0x13
23#define COLLIDER_o142 0x12
24#define COLLIDER_o141 0x11
25#define COLLIDER_g20 0x10
26#define COLLIDER_o119 0xF
27#define COLLIDER_o118 0xE
28#define COLLIDER_o115 0xD
29#define COLLIDER_g15 0xC
30#define COLLIDER_o103 0xB
31#define COLLIDER_o102 0xA
32#define COLLIDER_o60 0x9
33#define COLLIDER_g19 0x8
34#define COLLIDER_o113 0x7
35#define COLLIDER_o110 0x6
36#define COLLIDER_g18 0x5
37#define COLLIDER_o108 0x4
38#define COLLIDER_o105 0x3
39#define COLLIDER_g4 0x2
40#define COLLIDER_o100 0x1
41#define COLLIDER_o11 0x0
42
43#define ZONE_Root 0xC
44#define ZONE_g1 0xB
45#define ZONE_g2 0xA
46#define ZONE_deilie 0x9
47#define ZONE_deiline 0x8
48#define ZONE_deilin 0x7
49#define ZONE_deilinw 0x6
50#define ZONE_deiliw 0x5
51#define ZONE_o115 0x4
52#define ZONE_o60 0x3
53#define ZONE_o110 0x2
54#define ZONE_o105 0x1
55#define ZONE_o11 0x0
56