Paper Mario DX
Paper Mario (N64) modding
 
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kpa_111_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x35
2#define MODEL_g1 0x34
3#define MODEL_g23 0x33
4#define MODEL_o119 0x32
5#define MODEL_g22 0x31
6#define MODEL_o118 0x30
7#define MODEL_o117 0x2F
8#define MODEL_o116 0x2E
9#define MODEL_g2 0x2D
10#define MODEL_o89 0x2C
11#define MODEL_o88 0x2B
12#define MODEL_o12 0x2A
13#define MODEL_o13 0x29
14#define MODEL_g8 0x28
15#define MODEL_g21 0x27
16#define MODEL_o105 0x26
17#define MODEL_o104 0x25
18#define MODEL_g20 0x24
19#define MODEL_o103 0x23
20#define MODEL_o102 0x22
21#define MODEL_g19 0x21
22#define MODEL_o101 0x20
23#define MODEL_o100 0x1F
24#define MODEL_g16 0x1E
25#define MODEL_o86 0x1D
26#define MODEL_o71 0x1C
27#define MODEL_o67 0x1B
28#define MODEL_o65 0x1A
29#define MODEL_g15 0x19
30#define MODEL_o83 0x18
31#define MODEL_o79 0x17
32#define MODEL_o60 0x16
33#define MODEL_o56 0x15
34#define MODEL_o54 0x14
35#define MODEL_o115 0x13
36#define MODEL_g7 0x12
37#define MODEL_o98 0x11
38#define MODEL_o97 0x10
39#define MODEL_o33 0xF
40#define MODEL_o31 0xE
41#define MODEL_o30 0xD
42#define MODEL_o112 0xC
43#define MODEL_g6 0xB
44#define MODEL_o96 0xA
45#define MODEL_o27 0x9
46#define MODEL_o25 0x8
47#define MODEL_o24 0x7
48#define MODEL_o113 0x6
49#define MODEL_g4 0x5
50#define MODEL_o52 0x4
51#define MODEL_o11 0x3
52#define MODEL_o8 0x2
53#define MODEL_o7 0x1
54#define MODEL_o114 0x0
55