Paper Mario DX
Paper Mario (N64) modding
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kpa_112_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x18
2
#define COLLIDER_g1 0x17
3
#define COLLIDER_g2 0x16
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#define COLLIDER_g41 0x15
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#define COLLIDER_o115 0x14
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#define COLLIDER_deilits 0x13
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#define COLLIDER_deilis 0x12
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#define COLLIDER_o144 0x11
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#define COLLIDER_deilite 0x10
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#define COLLIDER_deilie 0xF
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#define COLLIDER_g40 0xE
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#define COLLIDER_o247 0xD
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#define COLLIDER_o245 0xC
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#define COLLIDER_g38 0xB
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#define COLLIDER_o243 0xA
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#define COLLIDER_o239 0x9
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#define COLLIDER_g36 0x8
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#define COLLIDER_o229 0x7
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#define COLLIDER_o227 0x6
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#define COLLIDER_g35 0x5
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#define COLLIDER_o226 0x4
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#define COLLIDER_o224 0x3
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#define COLLIDER_g6 0x2
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#define COLLIDER_o223 0x1
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#define COLLIDER_o136 0x0
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#define ZONE_Root 0x8
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#define ZONE_g1 0x7
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#define ZONE_deilis 0x6
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#define ZONE_deilie 0x5
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#define ZONE_o247 0x4
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#define ZONE_o243 0x3
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#define ZONE_o227 0x2
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#define ZONE_o224 0x1
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#define ZONE_o136 0x0
36
include
mapfs
kpa_112_hit.h
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