Paper Mario DX
Paper Mario (N64) modding
 
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kpa_112_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x18
2#define COLLIDER_g1 0x17
3#define COLLIDER_g2 0x16
4#define COLLIDER_g41 0x15
5#define COLLIDER_o115 0x14
6#define COLLIDER_deilits 0x13
7#define COLLIDER_deilis 0x12
8#define COLLIDER_o144 0x11
9#define COLLIDER_deilite 0x10
10#define COLLIDER_deilie 0xF
11#define COLLIDER_g40 0xE
12#define COLLIDER_o247 0xD
13#define COLLIDER_o245 0xC
14#define COLLIDER_g38 0xB
15#define COLLIDER_o243 0xA
16#define COLLIDER_o239 0x9
17#define COLLIDER_g36 0x8
18#define COLLIDER_o229 0x7
19#define COLLIDER_o227 0x6
20#define COLLIDER_g35 0x5
21#define COLLIDER_o226 0x4
22#define COLLIDER_o224 0x3
23#define COLLIDER_g6 0x2
24#define COLLIDER_o223 0x1
25#define COLLIDER_o136 0x0
26
27#define ZONE_Root 0x8
28#define ZONE_g1 0x7
29#define ZONE_deilis 0x6
30#define ZONE_deilie 0x5
31#define ZONE_o247 0x4
32#define ZONE_o243 0x3
33#define ZONE_o227 0x2
34#define ZONE_o224 0x1
35#define ZONE_o136 0x0
36