Paper Mario DX
Paper Mario (N64) modding
 
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kpa_112_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x24
2#define MODEL_g1 0x23
3#define MODEL_g2 0x22
4#define MODEL_o246 0x21
5#define MODEL_o245 0x20
6#define MODEL_o244 0x1F
7#define MODEL_o242 0x1E
8#define MODEL_o243 0x1D
9#define MODEL_g39 0x1C
10#define MODEL_o241 0x1B
11#define MODEL_o240 0x1A
12#define MODEL_o239 0x19
13#define MODEL_o238 0x18
14#define MODEL_g38 0x17
15#define MODEL_o237 0x16
16#define MODEL_o236 0x15
17#define MODEL_o235 0x14
18#define MODEL_o234 0x13
19#define MODEL_o144 0x12
20#define MODEL_o115 0x11
21#define MODEL_o202 0x10
22#define MODEL_o221 0xF
23#define MODEL_g34 0xE
24#define MODEL_o220 0xD
25#define MODEL_o219 0xC
26#define MODEL_o218 0xB
27#define MODEL_o217 0xA
28#define MODEL_g32 0x9
29#define MODEL_o207 0x8
30#define MODEL_o203 0x7
31#define MODEL_o196 0x6
32#define MODEL_o194 0x5
33#define MODEL_g6 0x4
34#define MODEL_o147 0x3
35#define MODEL_o146 0x2
36#define MODEL_o136 0x1
37#define MODEL_o96 0x0
38