Paper Mario DX
Paper Mario (N64) modding
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kpa_113_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2B
2
#define COLLIDER_g1 0x2A
3
#define COLLIDER_g2 0x29
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#define COLLIDER_g21 0x28
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#define COLLIDER_o116 0x27
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#define COLLIDER_deiliett 0x26
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#define COLLIDER_deiliet 0x25
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#define COLLIDER_deilie 0x24
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#define COLLIDER_o93 0x23
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#define COLLIDER_deilinwt 0x22
11
#define COLLIDER_deilinw 0x21
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#define COLLIDER_o80 0x20
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#define COLLIDER_deiliwt 0x1F
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#define COLLIDER_deiliw 0x1E
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#define COLLIDER_g29 0x1D
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#define COLLIDER_g32 0x1C
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#define COLLIDER_o150 0x1B
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#define COLLIDER_o149 0x1A
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#define COLLIDER_o148 0x19
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#define COLLIDER_g31 0x18
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#define COLLIDER_o147 0x17
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#define COLLIDER_o146 0x16
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#define COLLIDER_o145 0x15
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#define COLLIDER_g30 0x14
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#define COLLIDER_kpa_c 0x13
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#define COLLIDER_kpa_r 0x12
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#define COLLIDER_kpa_l 0x11
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#define COLLIDER_g20 0x10
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#define COLLIDER_o119 0xF
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#define COLLIDER_o118 0xE
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#define COLLIDER_o115 0xD
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#define COLLIDER_g15 0xC
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#define COLLIDER_o103 0xB
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#define COLLIDER_o102 0xA
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#define COLLIDER_o60 0x9
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#define COLLIDER_g19 0x8
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#define COLLIDER_o113 0x7
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#define COLLIDER_o110 0x6
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#define COLLIDER_g18 0x5
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#define COLLIDER_o108 0x4
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#define COLLIDER_o105 0x3
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#define COLLIDER_g4 0x2
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#define COLLIDER_o100 0x1
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#define COLLIDER_o11 0x0
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#define ZONE_Root 0xC
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#define ZONE_g1 0xB
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#define ZONE_g2 0xA
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#define ZONE_deilie 0x9
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#define ZONE_deiline 0x8
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#define ZONE_deilin 0x7
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#define ZONE_deilinw 0x6
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#define ZONE_deiliw 0x5
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#define ZONE_o115 0x4
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#define ZONE_o60 0x3
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#define ZONE_o110 0x2
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#define ZONE_o105 0x1
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#define ZONE_o11 0x0
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include
mapfs
kpa_113_hit.h
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