Paper Mario DX
Paper Mario (N64) modding
 
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kpa_113_hit.h
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1#define COLLIDER_Root 0x2B
2#define COLLIDER_g1 0x2A
3#define COLLIDER_g2 0x29
4#define COLLIDER_g21 0x28
5#define COLLIDER_o116 0x27
6#define COLLIDER_deiliett 0x26
7#define COLLIDER_deiliet 0x25
8#define COLLIDER_deilie 0x24
9#define COLLIDER_o93 0x23
10#define COLLIDER_deilinwt 0x22
11#define COLLIDER_deilinw 0x21
12#define COLLIDER_o80 0x20
13#define COLLIDER_deiliwt 0x1F
14#define COLLIDER_deiliw 0x1E
15#define COLLIDER_g29 0x1D
16#define COLLIDER_g32 0x1C
17#define COLLIDER_o150 0x1B
18#define COLLIDER_o149 0x1A
19#define COLLIDER_o148 0x19
20#define COLLIDER_g31 0x18
21#define COLLIDER_o147 0x17
22#define COLLIDER_o146 0x16
23#define COLLIDER_o145 0x15
24#define COLLIDER_g30 0x14
25#define COLLIDER_kpa_c 0x13
26#define COLLIDER_kpa_r 0x12
27#define COLLIDER_kpa_l 0x11
28#define COLLIDER_g20 0x10
29#define COLLIDER_o119 0xF
30#define COLLIDER_o118 0xE
31#define COLLIDER_o115 0xD
32#define COLLIDER_g15 0xC
33#define COLLIDER_o103 0xB
34#define COLLIDER_o102 0xA
35#define COLLIDER_o60 0x9
36#define COLLIDER_g19 0x8
37#define COLLIDER_o113 0x7
38#define COLLIDER_o110 0x6
39#define COLLIDER_g18 0x5
40#define COLLIDER_o108 0x4
41#define COLLIDER_o105 0x3
42#define COLLIDER_g4 0x2
43#define COLLIDER_o100 0x1
44#define COLLIDER_o11 0x0
45
46#define ZONE_Root 0xC
47#define ZONE_g1 0xB
48#define ZONE_g2 0xA
49#define ZONE_deilie 0x9
50#define ZONE_deiline 0x8
51#define ZONE_deilin 0x7
52#define ZONE_deilinw 0x6
53#define ZONE_deiliw 0x5
54#define ZONE_o115 0x4
55#define ZONE_o60 0x3
56#define ZONE_o110 0x2
57#define ZONE_o105 0x1
58#define ZONE_o11 0x0
59