Paper Mario DX
Paper Mario (N64) modding
 
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kpa_113_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x38
2#define MODEL_g26 0x37
3#define MODEL_g28 0x36
4#define MODEL_o137 0x35
5#define MODEL_g27 0x34
6#define MODEL_o136 0x33
7#define MODEL_g1 0x32
8#define MODEL_o117 0x31
9#define MODEL_o116 0x30
10#define MODEL_g2 0x2F
11#define MODEL_o89 0x2E
12#define MODEL_o88 0x2D
13#define MODEL_o12 0x2C
14#define MODEL_o13 0x2B
15#define MODEL_g8 0x2A
16#define MODEL_g21 0x29
17#define MODEL_o105 0x28
18#define MODEL_o104 0x27
19#define MODEL_g20 0x26
20#define MODEL_o103 0x25
21#define MODEL_o102 0x24
22#define MODEL_g19 0x23
23#define MODEL_o101 0x22
24#define MODEL_o100 0x21
25#define MODEL_g16 0x20
26#define MODEL_o86 0x1F
27#define MODEL_o71 0x1E
28#define MODEL_o67 0x1D
29#define MODEL_o65 0x1C
30#define MODEL_o135 0x1B
31#define MODEL_o134 0x1A
32#define MODEL_g15 0x19
33#define MODEL_o83 0x18
34#define MODEL_o79 0x17
35#define MODEL_o60 0x16
36#define MODEL_o56 0x15
37#define MODEL_o54 0x14
38#define MODEL_o115 0x13
39#define MODEL_g7 0x12
40#define MODEL_o98 0x11
41#define MODEL_o97 0x10
42#define MODEL_o33 0xF
43#define MODEL_o31 0xE
44#define MODEL_o30 0xD
45#define MODEL_o112 0xC
46#define MODEL_g6 0xB
47#define MODEL_o96 0xA
48#define MODEL_o27 0x9
49#define MODEL_o25 0x8
50#define MODEL_o24 0x7
51#define MODEL_o113 0x6
52#define MODEL_g4 0x5
53#define MODEL_o52 0x4
54#define MODEL_o11 0x3
55#define MODEL_o8 0x2
56#define MODEL_o7 0x1
57#define MODEL_o114 0x0
58