Paper Mario DX
Paper Mario (N64) modding
 
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kpa_115_hit.h
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1#define COLLIDER_Root 0x2C
2#define COLLIDER_g1 0x2B
3#define COLLIDER_g2 0x2A
4#define COLLIDER_g21 0x29
5#define COLLIDER_o157 0x28
6#define COLLIDER_o112 0x27
7#define COLLIDER_deilinet 0x26
8#define COLLIDER_deiline 0x25
9#define COLLIDER_o107 0x24
10#define COLLIDER_deilint 0x23
11#define COLLIDER_deilin 0x22
12#define COLLIDER_o80 0x21
13#define COLLIDER_deiliwt 0x20
14#define COLLIDER_deiliw 0x1F
15#define COLLIDER_g28 0x1E
16#define COLLIDER_g31 0x1D
17#define COLLIDER_kpa_c 0x1C
18#define COLLIDER_kpa_r 0x1B
19#define COLLIDER_kpa_l 0x1A
20#define COLLIDER_g30 0x19
21#define COLLIDER_o145 0x18
22#define COLLIDER_o144 0x17
23#define COLLIDER_o143 0x16
24#define COLLIDER_g29 0x15
25#define COLLIDER_o142 0x14
26#define COLLIDER_o141 0x13
27#define COLLIDER_o140 0x12
28#define COLLIDER_g20 0x11
29#define COLLIDER_o119 0x10
30#define COLLIDER_o118 0xF
31#define COLLIDER_o115 0xE
32#define COLLIDER_g15 0xD
33#define COLLIDER_o139 0xC
34#define COLLIDER_o103 0xB
35#define COLLIDER_o102 0xA
36#define COLLIDER_o60 0x9
37#define COLLIDER_g19 0x8
38#define COLLIDER_o113 0x7
39#define COLLIDER_o110 0x6
40#define COLLIDER_g18 0x5
41#define COLLIDER_o108 0x4
42#define COLLIDER_o105 0x3
43#define COLLIDER_g4 0x2
44#define COLLIDER_o100 0x1
45#define COLLIDER_o11 0x0
46
47#define ZONE_Root 0xC
48#define ZONE_g1 0xB
49#define ZONE_g2 0xA
50#define ZONE_deilie 0x9
51#define ZONE_deiline 0x8
52#define ZONE_deilin 0x7
53#define ZONE_deilinw 0x6
54#define ZONE_deiliw 0x5
55#define ZONE_o115 0x4
56#define ZONE_o60 0x3
57#define ZONE_o110 0x2
58#define ZONE_o105 0x1
59#define ZONE_o11 0x0
60