Paper Mario DX
Paper Mario (N64) modding
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kpa_115_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x33
2
#define MODEL_g1 0x32
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#define MODEL_g2 0x31
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#define MODEL_o89 0x30
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#define MODEL_o88 0x2F
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#define MODEL_o12 0x2E
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#define MODEL_o13 0x2D
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#define MODEL_g8 0x2C
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#define MODEL_g21 0x2B
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#define MODEL_o105 0x2A
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#define MODEL_o104 0x29
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#define MODEL_g20 0x28
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#define MODEL_o103 0x27
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#define MODEL_o102 0x26
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#define MODEL_g19 0x25
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#define MODEL_o101 0x24
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#define MODEL_o100 0x23
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#define MODEL_g16 0x22
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#define MODEL_o117 0x21
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#define MODEL_o86 0x20
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#define MODEL_o71 0x1F
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#define MODEL_o67 0x1E
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#define MODEL_o65 0x1D
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#define MODEL_g15 0x1C
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#define MODEL_o116 0x1B
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#define MODEL_o83 0x1A
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#define MODEL_o79 0x19
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#define MODEL_o60 0x18
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#define MODEL_o56 0x17
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#define MODEL_o54 0x16
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#define MODEL_o115 0x15
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#define MODEL_g7 0x14
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#define MODEL_o176 0x13
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#define MODEL_o98 0x12
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#define MODEL_o97 0x11
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#define MODEL_o33 0x10
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#define MODEL_o31 0xF
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#define MODEL_o30 0xE
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#define MODEL_o112 0xD
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#define MODEL_g6 0xC
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#define MODEL_o177 0xB
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#define MODEL_o96 0xA
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#define MODEL_o27 0x9
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#define MODEL_o25 0x8
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#define MODEL_o24 0x7
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#define MODEL_o113 0x6
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#define MODEL_g4 0x5
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#define MODEL_o52 0x4
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#define MODEL_o11 0x3
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#define MODEL_o8 0x2
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#define MODEL_o7 0x1
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#define MODEL_o114 0x0
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include
mapfs
kpa_115_shape.h
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