Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
kpa_116_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x17
2
#define COLLIDER_g1 0x16
3
#define COLLIDER_g2 0x15
4
#define COLLIDER_g41 0x14
5
#define COLLIDER_o115 0x13
6
#define COLLIDER_deilits 0x12
7
#define COLLIDER_deilis 0x11
8
#define COLLIDER_o144 0x10
9
#define COLLIDER_deilite 0xF
10
#define COLLIDER_deilie 0xE
11
#define COLLIDER_g40 0xD
12
#define COLLIDER_o245 0xC
13
#define COLLIDER_g38 0xB
14
#define COLLIDER_o243 0xA
15
#define COLLIDER_o239 0x9
16
#define COLLIDER_g36 0x8
17
#define COLLIDER_o229 0x7
18
#define COLLIDER_o227 0x6
19
#define COLLIDER_g35 0x5
20
#define COLLIDER_o226 0x4
21
#define COLLIDER_o224 0x3
22
#define COLLIDER_g6 0x2
23
#define COLLIDER_o223 0x1
24
#define COLLIDER_o136 0x0
25
26
#define ZONE_Root 0x8
27
#define ZONE_g1 0x7
28
#define ZONE_deilis 0x6
29
#define ZONE_deilie 0x5
30
#define ZONE_o247 0x4
31
#define ZONE_o243 0x3
32
#define ZONE_o227 0x2
33
#define ZONE_o224 0x1
34
#define ZONE_o136 0x0
35
include
mapfs
kpa_116_hit.h
Generated by
1.10.0