Paper Mario DX
Paper Mario (N64) modding
 
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kpa_116_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x17
2#define COLLIDER_g1 0x16
3#define COLLIDER_g2 0x15
4#define COLLIDER_g41 0x14
5#define COLLIDER_o115 0x13
6#define COLLIDER_deilits 0x12
7#define COLLIDER_deilis 0x11
8#define COLLIDER_o144 0x10
9#define COLLIDER_deilite 0xF
10#define COLLIDER_deilie 0xE
11#define COLLIDER_g40 0xD
12#define COLLIDER_o245 0xC
13#define COLLIDER_g38 0xB
14#define COLLIDER_o243 0xA
15#define COLLIDER_o239 0x9
16#define COLLIDER_g36 0x8
17#define COLLIDER_o229 0x7
18#define COLLIDER_o227 0x6
19#define COLLIDER_g35 0x5
20#define COLLIDER_o226 0x4
21#define COLLIDER_o224 0x3
22#define COLLIDER_g6 0x2
23#define COLLIDER_o223 0x1
24#define COLLIDER_o136 0x0
25
26#define ZONE_Root 0x8
27#define ZONE_g1 0x7
28#define ZONE_deilis 0x6
29#define ZONE_deilie 0x5
30#define ZONE_o247 0x4
31#define ZONE_o243 0x3
32#define ZONE_o227 0x2
33#define ZONE_o224 0x1
34#define ZONE_o136 0x0
35