Paper Mario DX
Paper Mario (N64) modding
 
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kpa_117_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x11
2#define COLLIDER_g1 0x10
3#define COLLIDER_g2 0xF
4#define COLLIDER_g21 0xE
5#define COLLIDER_o80 0xD
6#define COLLIDER_deiliwt 0xC
7#define COLLIDER_deiliw 0xB
8#define COLLIDER_g20 0xA
9#define COLLIDER_o119 0x9
10#define COLLIDER_o118 0x8
11#define COLLIDER_o115 0x7
12#define COLLIDER_g15 0x6
13#define COLLIDER_o103 0x5
14#define COLLIDER_o102 0x4
15#define COLLIDER_o60 0x3
16#define COLLIDER_g4 0x2
17#define COLLIDER_o100 0x1
18#define COLLIDER_o11 0x0
19
20#define ZONE_Root 0x8
21#define ZONE_g1 0x7
22#define ZONE_g2 0x6
23#define ZONE_deilie 0x5
24#define ZONE_deilinw 0x4
25#define ZONE_deiliw 0x3
26#define ZONE_o115 0x2
27#define ZONE_o60 0x1
28#define ZONE_o11 0x0
29