Paper Mario DX
Paper Mario (N64) modding
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kpa_117_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x11
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#define COLLIDER_g1 0x10
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#define COLLIDER_g2 0xF
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#define COLLIDER_g21 0xE
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#define COLLIDER_o80 0xD
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#define COLLIDER_deiliwt 0xC
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#define COLLIDER_deiliw 0xB
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#define COLLIDER_g20 0xA
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#define COLLIDER_o119 0x9
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#define COLLIDER_o118 0x8
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#define COLLIDER_o115 0x7
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#define COLLIDER_g15 0x6
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#define COLLIDER_o103 0x5
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#define COLLIDER_o102 0x4
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#define COLLIDER_o60 0x3
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#define COLLIDER_g4 0x2
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#define COLLIDER_o100 0x1
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#define COLLIDER_o11 0x0
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#define ZONE_Root 0x8
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#define ZONE_g1 0x7
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#define ZONE_g2 0x6
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#define ZONE_deilie 0x5
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#define ZONE_deilinw 0x4
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#define ZONE_deiliw 0x3
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#define ZONE_o115 0x2
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#define ZONE_o60 0x1
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#define ZONE_o11 0x0
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include
mapfs
kpa_117_hit.h
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