Paper Mario DX
Paper Mario (N64) modding
 
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kpa_119_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x13
2#define COLLIDER_g1 0x12
3#define COLLIDER_g2 0x11
4#define COLLIDER_o131 0x10
5#define COLLIDER_g21 0xF
6#define COLLIDER_o80 0xE
7#define COLLIDER_deiliwtt 0xD
8#define COLLIDER_deiliwt 0xC
9#define COLLIDER_deiliw 0xB
10#define COLLIDER_g20 0xA
11#define COLLIDER_o119 0x9
12#define COLLIDER_o118 0x8
13#define COLLIDER_o115 0x7
14#define COLLIDER_g15 0x6
15#define COLLIDER_o103 0x5
16#define COLLIDER_o102 0x4
17#define COLLIDER_o60 0x3
18#define COLLIDER_g4 0x2
19#define COLLIDER_o100 0x1
20#define COLLIDER_o11 0x0
21
22#define ZONE_Root 0x8
23#define ZONE_g1 0x7
24#define ZONE_g2 0x6
25#define ZONE_deilie 0x5
26#define ZONE_deilinw 0x4
27#define ZONE_deiliw 0x3
28#define ZONE_o115 0x2
29#define ZONE_o60 0x1
30#define ZONE_o11 0x0
31