Paper Mario DX
Paper Mario (N64) modding
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kpa_121_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x15
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#define COLLIDER_g1 0x14
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#define COLLIDER_g51 0x13
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#define COLLIDER_o293 0x12
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#define COLLIDER_deilittw 0x11
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#define COLLIDER_deilitw 0x10
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#define COLLIDER_deiliw 0xF
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#define COLLIDER_o290 0xE
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#define COLLIDER_deilitte 0xD
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#define COLLIDER_deilite 0xC
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#define COLLIDER_deilie 0xB
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#define COLLIDER_g46 0xA
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#define COLLIDER_o286 0x9
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#define COLLIDER_o285 0x8
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#define COLLIDER_o283 0x7
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#define COLLIDER_o282 0x6
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#define COLLIDER_o280 0x5
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#define COLLIDER_o279 0x4
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#define COLLIDER_o277 0x3
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#define COLLIDER_o276 0x2
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#define COLLIDER_o274 0x1
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#define COLLIDER_o273 0x0
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#define ZONE_Root 0x9
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#define ZONE_g1 0x8
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#define ZONE_g2 0x7
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#define ZONE_deiliw 0x6
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#define ZONE_deilie 0x5
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#define ZONE_o285 0x4
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#define ZONE_o282 0x3
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#define ZONE_o279 0x2
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#define ZONE_o276 0x1
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#define ZONE_o273 0x0
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include
mapfs
kpa_121_hit.h
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