Paper Mario DX
Paper Mario (N64) modding
 
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kpa_121_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x15
2#define COLLIDER_g1 0x14
3#define COLLIDER_g51 0x13
4#define COLLIDER_o293 0x12
5#define COLLIDER_deilittw 0x11
6#define COLLIDER_deilitw 0x10
7#define COLLIDER_deiliw 0xF
8#define COLLIDER_o290 0xE
9#define COLLIDER_deilitte 0xD
10#define COLLIDER_deilite 0xC
11#define COLLIDER_deilie 0xB
12#define COLLIDER_g46 0xA
13#define COLLIDER_o286 0x9
14#define COLLIDER_o285 0x8
15#define COLLIDER_o283 0x7
16#define COLLIDER_o282 0x6
17#define COLLIDER_o280 0x5
18#define COLLIDER_o279 0x4
19#define COLLIDER_o277 0x3
20#define COLLIDER_o276 0x2
21#define COLLIDER_o274 0x1
22#define COLLIDER_o273 0x0
23
24#define ZONE_Root 0x9
25#define ZONE_g1 0x8
26#define ZONE_g2 0x7
27#define ZONE_deiliw 0x6
28#define ZONE_deilie 0x5
29#define ZONE_o285 0x4
30#define ZONE_o282 0x3
31#define ZONE_o279 0x2
32#define ZONE_o276 0x1
33#define ZONE_o273 0x0
34