Paper Mario DX
Paper Mario (N64) modding
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kpa_130_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x21
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#define COLLIDER_kaidan1 0x20
3
#define COLLIDER_k5_isi 0x1F
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#define COLLIDER_yuka 0x1E
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#define COLLIDER_k4_isi 0x1D
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#define COLLIDER_o246 0x1C
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#define COLLIDER_k3_isi 0x1B
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#define COLLIDER_o247 0x1A
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#define COLLIDER_o248 0x19
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#define COLLIDER_o245 0x18
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#define COLLIDER_k2_isi 0x17
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#define COLLIDER_k1_isi 0x16
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#define COLLIDER_g1 0x15
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#define COLLIDER_o243 0x14
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#define COLLIDER_o237 0x13
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#define COLLIDER_o244 0x12
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#define COLLIDER_o236 0x11
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#define COLLIDER_o252 0x10
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#define COLLIDER_o251 0xF
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#define COLLIDER_o250 0xE
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#define COLLIDER_o235 0xD
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#define COLLIDER_o255 0xC
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#define COLLIDER_k6 0xB
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#define COLLIDER_exit 0xA
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#define COLLIDER_exite 0x9
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#define COLLIDER_tte 0x8
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#define COLLIDER_ne 0x7
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#define COLLIDER_deilie 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_exitw 0x4
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#define COLLIDER_nw 0x3
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#define COLLIDER_ttw 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_deilitw 0x0
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#define ZONE_Root 0x9
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#define ZONE_g27 0x8
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#define ZONE_o75 0x7
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#define ZONE_o70 0x6
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#define ZONE_o66 0x5
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#define ZONE_o68 0x4
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#define ZONE_g25 0x3
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#define ZONE_o81 0x2
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#define ZONE_o65 0x1
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#define ZONE_o64 0x0
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include
mapfs
kpa_130_hit.h
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