Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
kpa_130_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x21
2#define COLLIDER_kaidan1 0x20
3#define COLLIDER_k5_isi 0x1F
4#define COLLIDER_yuka 0x1E
5#define COLLIDER_k4_isi 0x1D
6#define COLLIDER_o246 0x1C
7#define COLLIDER_k3_isi 0x1B
8#define COLLIDER_o247 0x1A
9#define COLLIDER_o248 0x19
10#define COLLIDER_o245 0x18
11#define COLLIDER_k2_isi 0x17
12#define COLLIDER_k1_isi 0x16
13#define COLLIDER_g1 0x15
14#define COLLIDER_o243 0x14
15#define COLLIDER_o237 0x13
16#define COLLIDER_o244 0x12
17#define COLLIDER_o236 0x11
18#define COLLIDER_o252 0x10
19#define COLLIDER_o251 0xF
20#define COLLIDER_o250 0xE
21#define COLLIDER_o235 0xD
22#define COLLIDER_o255 0xC
23#define COLLIDER_k6 0xB
24#define COLLIDER_exit 0xA
25#define COLLIDER_exite 0x9
26#define COLLIDER_tte 0x8
27#define COLLIDER_ne 0x7
28#define COLLIDER_deilie 0x6
29#define COLLIDER_deilite 0x5
30#define COLLIDER_exitw 0x4
31#define COLLIDER_nw 0x3
32#define COLLIDER_ttw 0x2
33#define COLLIDER_deiliw 0x1
34#define COLLIDER_deilitw 0x0
35
36#define ZONE_Root 0x9
37#define ZONE_g27 0x8
38#define ZONE_o75 0x7
39#define ZONE_o70 0x6
40#define ZONE_o66 0x5
41#define ZONE_o68 0x4
42#define ZONE_g25 0x3
43#define ZONE_o81 0x2
44#define ZONE_o65 0x1
45#define ZONE_o64 0x0
46