Paper Mario DX
Paper Mario (N64) modding
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kpa_133_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2E
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#define COLLIDER_g132 0x2D
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#define COLLIDER_o451 0x2C
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#define COLLIDER_sikake 0x2B
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#define COLLIDER_jdai 0x2A
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#define COLLIDER_123 0x29
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#define COLLIDER_s_suimen 0x28
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#define COLLIDER_o405 0x27
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#define COLLIDER_o358 0x26
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#define COLLIDER_exit 0x25
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#define COLLIDER_anae 0x24
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#define COLLIDER_ttae 0x23
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#define COLLIDER_nae 0x22
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#define COLLIDER_deiliae 0x21
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#define COLLIDER_deilitae 0x20
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#define COLLIDER_exite 0x1F
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#define COLLIDER_tte 0x1E
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#define COLLIDER_ne 0x1D
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#define COLLIDER_deilie2 0x1C
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#define COLLIDER_deilie 0x1B
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#define COLLIDER_deilite 0x1A
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#define COLLIDER_exitw 0x19
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#define COLLIDER_ttw 0x18
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#define COLLIDER_nw 0x17
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#define COLLIDER_deiliw 0x16
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#define COLLIDER_deilitw 0x15
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#define COLLIDER_noriba3 0x14
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#define COLLIDER_ttn3 0x13
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#define COLLIDER_o440 0x12
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#define COLLIDER_o439 0x11
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#define COLLIDER_noriba2 0x10
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#define COLLIDER_ttn2 0xF
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#define COLLIDER_o418 0xE
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#define COLLIDER_o417 0xD
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#define COLLIDER_noriba1 0xC
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#define COLLIDER_ttn1 0xB
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#define COLLIDER_o414 0xA
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#define COLLIDER_o413 0x9
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#define COLLIDER_g123 0x8
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#define COLLIDER_hasira 0x7
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#define COLLIDER_s_yuka 0x6
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#define COLLIDER_s_kabe 0x5
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#define COLLIDER_kabe_2 0x4
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#define COLLIDER_sita 0x3
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#define COLLIDER_oku 0x2
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#define COLLIDER_migi 0x1
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#define COLLIDER_hidari 0x0
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#define ZONE_Root 0x4
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#define ZONE_g32 0x3
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#define ZONE_3 0x2
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#define ZONE_2 0x1
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#define ZONE_1 0x0
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include
mapfs
kpa_133_hit.h
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