Paper Mario DX
Paper Mario (N64) modding
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kpa_133_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x48
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#define MODEL_sikake 0x47
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#define MODEL_g120 0x46
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#define MODEL_kakusitobira 0x45
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#define MODEL_o407 0x44
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#define MODEL_suimen 0x43
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#define MODEL_nami2 0x42
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#define MODEL_sui 0x41
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#define MODEL_nami1 0x40
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#define MODEL_s_sui 0x3F
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#define MODEL_sui1 0x3E
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#define MODEL_move 0x3D
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#define MODEL_o358 0x3C
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#define MODEL_ana 0x3B
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#define MODEL_o476 0x3A
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#define MODEL_o235 0x39
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#define MODEL_o477 0x38
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#define MODEL_exite 0x37
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#define MODEL_o216 0x36
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#define MODEL_o215 0x35
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#define MODEL_exitw 0x34
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#define MODEL_g162 0x33
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#define MODEL_o486 0x32
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#define MODEL_g161 0x31
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#define MODEL_o485 0x30
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#define MODEL_o432 0x2F
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#define MODEL_o431 0x2E
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#define MODEL_o430 0x2D
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#define MODEL_s_hasira 0x2C
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#define MODEL_o474 0x2B
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#define MODEL_g156 0x2A
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#define MODEL_o469 0x29
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#define MODEL_o467 0x28
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#define MODEL_g152 0x27
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#define MODEL_o460 0x26
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#define MODEL_o459 0x25
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#define MODEL_g151 0x24
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#define MODEL_o458 0x23
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#define MODEL_o457 0x22
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#define MODEL_g148 0x21
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#define MODEL_o454 0x20
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#define MODEL_o453 0x1F
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#define MODEL_g147 0x1E
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#define MODEL_o452 0x1D
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#define MODEL_o451 0x1C
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#define MODEL_g145 0x1B
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#define MODEL_o446 0x1A
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#define MODEL_o445 0x19
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#define MODEL_g144 0x18
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#define MODEL_o444 0x17
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#define MODEL_o443 0x16
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#define MODEL_o473 0x15
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#define MODEL_o448 0x14
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#define MODEL_o447 0x13
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#define MODEL_sita 0x12
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#define MODEL_o491 0x11
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#define MODEL_o475 0x10
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#define MODEL_noriba3 0xF
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#define MODEL_noriba2 0xE
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#define MODEL_noriba 0xD
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#define MODEL_s_saku2 0xC
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#define MODEL_s_saku 0xB
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#define MODEL_g33 0xA
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#define MODEL_o253 0x9
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#define MODEL_o252 0x8
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#define MODEL_haisui2 0x7
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#define MODEL_waku 0x6
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#define MODEL_saku2 0x5
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#define MODEL_saku 0x4
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#define MODEL_s_yuka 0x3
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#define MODEL_s_kabe 0x2
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#define MODEL_u_kabe 0x1
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#define MODEL_u_kabe2 0x0
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include
mapfs
kpa_133_shape.h
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