Paper Mario DX
Paper Mario (N64) modding
 
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kpa_134_hit.h
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1#define COLLIDER_Root 0x39
2#define COLLIDER_g120 0x38
3#define COLLIDER_mae 0x37
4#define COLLIDER_migi 0x36
5#define COLLIDER_oku 0x35
6#define COLLIDER_hidari 0x34
7#define COLLIDER_g119 0x33
8#define COLLIDER_o411 0x32
9#define COLLIDER_s_suimen 0x31
10#define COLLIDER_o358 0x30
11#define COLLIDER_g98 0x2F
12#define COLLIDER_anaw 0x2E
13#define COLLIDER_naw 0x2D
14#define COLLIDER_ttaw 0x2C
15#define COLLIDER_deiliaw 0x2B
16#define COLLIDER_deilitaw 0x2A
17#define COLLIDER_noriba 0x29
18#define COLLIDER_ttno 0x28
19#define COLLIDER_nno 0x27
20#define COLLIDER_deilino 0x26
21#define COLLIDER_exite 0x25
22#define COLLIDER_ne 0x24
23#define COLLIDER_tte 0x23
24#define COLLIDER_deilie 0x22
25#define COLLIDER_deilite 0x21
26#define COLLIDER_exitw 0x20
27#define COLLIDER_ttw 0x1F
28#define COLLIDER_nw 0x1E
29#define COLLIDER_deiliw2 0x1D
30#define COLLIDER_deiliw 0x1C
31#define COLLIDER_deilitw 0x1B
32#define COLLIDER_g117 0x1A
33#define COLLIDER_sikake 0x19
34#define COLLIDER_g114 0x18
35#define COLLIDER_o384 0x17
36#define COLLIDER_g112 0x16
37#define COLLIDER_o383 0x15
38#define COLLIDER_g107 0x14
39#define COLLIDER_o378 0x13
40#define COLLIDER_g101 0x12
41#define COLLIDER_o372 0x11
42#define COLLIDER_kakusi 0x10
43#define COLLIDER_o369 0xF
44#define COLLIDER_o368 0xE
45#define COLLIDER_k_yuka 0xD
46#define COLLIDER_k_kabe1 0xC
47#define COLLIDER_u_hasira 0xB
48#define COLLIDER_o403 0xA
49#define COLLIDER_o402 0x9
50#define COLLIDER_o400 0x8
51#define COLLIDER_o401 0x7
52#define COLLIDER_o309 0x6
53#define COLLIDER_o304 0x5
54#define COLLIDER_o298 0x4
55#define COLLIDER_u_yuka 0x3
56#define COLLIDER_s_saku 0x2
57#define COLLIDER_o397 0x1
58#define COLLIDER_ue 0x0
59
60#define ZONE_Root 0x4
61#define ZONE_g32 0x3
62#define ZONE_3 0x2
63#define ZONE_2 0x1
64#define ZONE_1 0x0
65