Paper Mario DX
Paper Mario (N64) modding
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kpa_134_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x39
2
#define COLLIDER_g120 0x38
3
#define COLLIDER_mae 0x37
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#define COLLIDER_migi 0x36
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#define COLLIDER_oku 0x35
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#define COLLIDER_hidari 0x34
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#define COLLIDER_g119 0x33
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#define COLLIDER_o411 0x32
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#define COLLIDER_s_suimen 0x31
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#define COLLIDER_o358 0x30
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#define COLLIDER_g98 0x2F
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#define COLLIDER_anaw 0x2E
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#define COLLIDER_naw 0x2D
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#define COLLIDER_ttaw 0x2C
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#define COLLIDER_deiliaw 0x2B
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#define COLLIDER_deilitaw 0x2A
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#define COLLIDER_noriba 0x29
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#define COLLIDER_ttno 0x28
19
#define COLLIDER_nno 0x27
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#define COLLIDER_deilino 0x26
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#define COLLIDER_exite 0x25
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#define COLLIDER_ne 0x24
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#define COLLIDER_tte 0x23
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#define COLLIDER_deilie 0x22
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#define COLLIDER_deilite 0x21
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#define COLLIDER_exitw 0x20
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#define COLLIDER_ttw 0x1F
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#define COLLIDER_nw 0x1E
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#define COLLIDER_deiliw2 0x1D
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#define COLLIDER_deiliw 0x1C
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#define COLLIDER_deilitw 0x1B
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#define COLLIDER_g117 0x1A
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#define COLLIDER_sikake 0x19
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#define COLLIDER_g114 0x18
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#define COLLIDER_o384 0x17
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#define COLLIDER_g112 0x16
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#define COLLIDER_o383 0x15
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#define COLLIDER_g107 0x14
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#define COLLIDER_o378 0x13
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#define COLLIDER_g101 0x12
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#define COLLIDER_o372 0x11
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#define COLLIDER_kakusi 0x10
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#define COLLIDER_o369 0xF
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#define COLLIDER_o368 0xE
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#define COLLIDER_k_yuka 0xD
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#define COLLIDER_k_kabe1 0xC
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#define COLLIDER_u_hasira 0xB
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#define COLLIDER_o403 0xA
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#define COLLIDER_o402 0x9
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#define COLLIDER_o400 0x8
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#define COLLIDER_o401 0x7
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#define COLLIDER_o309 0x6
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#define COLLIDER_o304 0x5
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#define COLLIDER_o298 0x4
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#define COLLIDER_u_yuka 0x3
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#define COLLIDER_s_saku 0x2
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#define COLLIDER_o397 0x1
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#define COLLIDER_ue 0x0
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#define ZONE_Root 0x4
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#define ZONE_g32 0x3
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#define ZONE_3 0x2
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#define ZONE_2 0x1
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#define ZONE_1 0x0
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include
mapfs
kpa_134_hit.h
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