Paper Mario DX
Paper Mario (N64) modding
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kpa_15_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x19
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#define COLLIDER_g1 0x18
3
#define COLLIDER_g153 0x17
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#define COLLIDER_deilitw 0x16
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#define COLLIDER_o540 0x15
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#define COLLIDER_deiliw 0x14
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#define COLLIDER_g55 0x13
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#define COLLIDER_g152 0x12
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#define COLLIDER_o793 0x11
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#define COLLIDER_o792 0x10
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#define COLLIDER_o541 0xF
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#define COLLIDER_g151 0xE
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#define COLLIDER_o794 0xD
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#define COLLIDER_o783 0xC
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#define COLLIDER_o709 0xB
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#define COLLIDER_g150 0xA
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#define COLLIDER_o780 0x9
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#define COLLIDER_g124 0x8
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#define COLLIDER_o538 0x7
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#define COLLIDER_g35 0x6
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#define COLLIDER_g38 0x5
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#define COLLIDER_o781 0x4
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#define COLLIDER_g37 0x3
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#define COLLIDER_o201 0x2
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#define COLLIDER_g36 0x1
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#define COLLIDER_o188 0x0
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#define ZONE_Root 0x7
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#define ZONE_g1 0x6
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#define ZONE_g153 0x5
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#define ZONE_deiliw 0x4
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#define ZONE_g35 0x3
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#define ZONE_o798 0x2
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#define ZONE_o796 0x1
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#define ZONE_o781 0x0
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include
mapfs
kpa_15_hit.h
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