Paper Mario DX
Paper Mario (N64) modding
 
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kpa_15_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x19
2#define COLLIDER_g1 0x18
3#define COLLIDER_g153 0x17
4#define COLLIDER_deilitw 0x16
5#define COLLIDER_o540 0x15
6#define COLLIDER_deiliw 0x14
7#define COLLIDER_g55 0x13
8#define COLLIDER_g152 0x12
9#define COLLIDER_o793 0x11
10#define COLLIDER_o792 0x10
11#define COLLIDER_o541 0xF
12#define COLLIDER_g151 0xE
13#define COLLIDER_o794 0xD
14#define COLLIDER_o783 0xC
15#define COLLIDER_o709 0xB
16#define COLLIDER_g150 0xA
17#define COLLIDER_o780 0x9
18#define COLLIDER_g124 0x8
19#define COLLIDER_o538 0x7
20#define COLLIDER_g35 0x6
21#define COLLIDER_g38 0x5
22#define COLLIDER_o781 0x4
23#define COLLIDER_g37 0x3
24#define COLLIDER_o201 0x2
25#define COLLIDER_g36 0x1
26#define COLLIDER_o188 0x0
27
28#define ZONE_Root 0x7
29#define ZONE_g1 0x6
30#define ZONE_g153 0x5
31#define ZONE_deiliw 0x4
32#define ZONE_g35 0x3
33#define ZONE_o798 0x2
34#define ZONE_o796 0x1
35#define ZONE_o781 0x0
36