Paper Mario DX
Paper Mario (N64) modding
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kpa_16_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x39
2
#define COLLIDER_g1 0x38
3
#define COLLIDER_o958 0x37
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#define COLLIDER_o952 0x36
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#define COLLIDER_Default 0x35
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#define COLLIDER_o540 0x34
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#define COLLIDER_deilitw 0x33
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#define COLLIDER_deiliw 0x32
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#define COLLIDER_g35 0x31
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#define COLLIDER_g38 0x30
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#define COLLIDER_o954 0x2F
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#define COLLIDER_o782 0x2E
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#define COLLIDER_o776 0x2D
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#define COLLIDER_o930 0x2C
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#define COLLIDER_o929 0x2B
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#define COLLIDER_g37 0x2A
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#define COLLIDER_o202 0x29
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#define COLLIDER_o197 0x28
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#define COLLIDER_o785 0x27
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#define COLLIDER_o953 0x26
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#define COLLIDER_g36 0x25
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#define COLLIDER_o187 0x24
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#define COLLIDER_o784 0x23
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#define COLLIDER_g55 0x22
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#define COLLIDER_o925 0x21
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#define COLLIDER_o924 0x20
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#define COLLIDER_o923 0x1F
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#define COLLIDER_o922 0x1E
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#define COLLIDER_o921 0x1D
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#define COLLIDER_o920 0x1C
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#define COLLIDER_o919 0x1B
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#define COLLIDER_o918 0x1A
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#define COLLIDER_o917 0x19
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#define COLLIDER_o916 0x18
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#define COLLIDER_o915 0x17
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#define COLLIDER_o914 0x16
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#define COLLIDER_o913 0x15
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#define COLLIDER_o912 0x14
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#define COLLIDER_o911 0x13
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#define COLLIDER_o910 0x12
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#define COLLIDER_o909 0x11
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#define COLLIDER_o908 0x10
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#define COLLIDER_o907 0xF
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#define COLLIDER_o906 0xE
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#define COLLIDER_o905 0xD
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#define COLLIDER_o904 0xC
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#define COLLIDER_o903 0xB
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#define COLLIDER_o902 0xA
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#define COLLIDER_o901 0x9
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#define COLLIDER_o900 0x8
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#define COLLIDER_o899 0x7
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#define COLLIDER_o898 0x6
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#define COLLIDER_o897 0x5
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#define COLLIDER_o896 0x4
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#define COLLIDER_o840 0x3
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#define COLLIDER_o839 0x2
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#define COLLIDER_o838 0x1
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#define COLLIDER_o538 0x0
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#define ZONE_Root 0xA
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#define ZONE_g1 0x9
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#define ZONE_Default 0x8
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#define ZONE_o941 0x7
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#define ZONE_g35 0x6
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#define ZONE_o940 0x5
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#define ZONE_o939 0x4
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#define ZONE_o938 0x3
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#define ZONE_o937 0x2
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#define ZONE_o936 0x1
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#define ZONE_o935 0x0
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include
mapfs
kpa_16_hit.h
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