Paper Mario DX
Paper Mario (N64) modding
 
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kpa_16_hit.h
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1#define COLLIDER_Root 0x39
2#define COLLIDER_g1 0x38
3#define COLLIDER_o958 0x37
4#define COLLIDER_o952 0x36
5#define COLLIDER_Default 0x35
6#define COLLIDER_o540 0x34
7#define COLLIDER_deilitw 0x33
8#define COLLIDER_deiliw 0x32
9#define COLLIDER_g35 0x31
10#define COLLIDER_g38 0x30
11#define COLLIDER_o954 0x2F
12#define COLLIDER_o782 0x2E
13#define COLLIDER_o776 0x2D
14#define COLLIDER_o930 0x2C
15#define COLLIDER_o929 0x2B
16#define COLLIDER_g37 0x2A
17#define COLLIDER_o202 0x29
18#define COLLIDER_o197 0x28
19#define COLLIDER_o785 0x27
20#define COLLIDER_o953 0x26
21#define COLLIDER_g36 0x25
22#define COLLIDER_o187 0x24
23#define COLLIDER_o784 0x23
24#define COLLIDER_g55 0x22
25#define COLLIDER_o925 0x21
26#define COLLIDER_o924 0x20
27#define COLLIDER_o923 0x1F
28#define COLLIDER_o922 0x1E
29#define COLLIDER_o921 0x1D
30#define COLLIDER_o920 0x1C
31#define COLLIDER_o919 0x1B
32#define COLLIDER_o918 0x1A
33#define COLLIDER_o917 0x19
34#define COLLIDER_o916 0x18
35#define COLLIDER_o915 0x17
36#define COLLIDER_o914 0x16
37#define COLLIDER_o913 0x15
38#define COLLIDER_o912 0x14
39#define COLLIDER_o911 0x13
40#define COLLIDER_o910 0x12
41#define COLLIDER_o909 0x11
42#define COLLIDER_o908 0x10
43#define COLLIDER_o907 0xF
44#define COLLIDER_o906 0xE
45#define COLLIDER_o905 0xD
46#define COLLIDER_o904 0xC
47#define COLLIDER_o903 0xB
48#define COLLIDER_o902 0xA
49#define COLLIDER_o901 0x9
50#define COLLIDER_o900 0x8
51#define COLLIDER_o899 0x7
52#define COLLIDER_o898 0x6
53#define COLLIDER_o897 0x5
54#define COLLIDER_o896 0x4
55#define COLLIDER_o840 0x3
56#define COLLIDER_o839 0x2
57#define COLLIDER_o838 0x1
58#define COLLIDER_o538 0x0
59
60#define ZONE_Root 0xA
61#define ZONE_g1 0x9
62#define ZONE_Default 0x8
63#define ZONE_o941 0x7
64#define ZONE_g35 0x6
65#define ZONE_o940 0x5
66#define ZONE_o939 0x4
67#define ZONE_o938 0x3
68#define ZONE_o937 0x2
69#define ZONE_o936 0x1
70#define ZONE_o935 0x0
71