Paper Mario DX
Paper Mario (N64) modding
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kpa_17_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x18
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#define COLLIDER_g1 0x17
3
#define COLLIDER_g266 0x16
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#define COLLIDER_o1585 0x15
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#define COLLIDER_deilitts 0x14
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#define COLLIDER_deilits 0x13
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#define COLLIDER_deilis 0x12
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#define COLLIDER_o1727 0x11
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#define COLLIDER_deilitte 0x10
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#define COLLIDER_deilite 0xF
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#define COLLIDER_deilie 0xE
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#define COLLIDER_g276 0xD
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#define COLLIDER_o1719 0xC
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#define COLLIDER_o1717 0xB
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#define COLLIDER_o1712 0xA
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#define COLLIDER_o1710 0x9
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#define COLLIDER_o1709 0x8
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#define COLLIDER_o1707 0x7
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#define COLLIDER_o1706 0x6
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#define COLLIDER_o1705 0x5
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#define COLLIDER_o335 0x4
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#define COLLIDER_o1639 0x3
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#define COLLIDER_o1754 0x2
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#define COLLIDER_o1751 0x1
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#define COLLIDER_o1726 0x0
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#define ZONE_Root 0x8
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#define ZONE_g1 0x7
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#define ZONE_g266 0x6
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#define ZONE_deilis 0x5
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#define ZONE_deilie 0x4
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#define ZONE_g276 0x3
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#define ZONE_o1723 0x2
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#define ZONE_o1725 0x1
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#define ZONE_o1726 0x0
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include
mapfs
kpa_17_hit.h
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