Paper Mario DX
Paper Mario (N64) modding
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kpa_33_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2D
2
#define COLLIDER_hasi 0x2C
3
#define COLLIDER_o974 0x2B
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#define COLLIDER_o973 0x2A
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#define COLLIDER_o972 0x29
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#define COLLIDER_o971 0x28
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#define COLLIDER_o970 0x27
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#define COLLIDER_o969 0x26
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#define COLLIDER_exit4 0x25
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#define COLLIDER_n4 0x24
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#define COLLIDER_tt4 0x23
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#define COLLIDER_deili4 0x22
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#define COLLIDER_deilit4 0x21
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#define COLLIDER_exit3 0x20
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#define COLLIDER_n3 0x1F
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#define COLLIDER_tt3 0x1E
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#define COLLIDER_deili3 0x1D
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#define COLLIDER_deilit3 0x1C
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#define COLLIDER_exit2 0x1B
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#define COLLIDER_ne 0x1A
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#define COLLIDER_tte 0x19
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#define COLLIDER_deilie 0x18
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#define COLLIDER_deilite 0x17
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#define COLLIDER_exit 0x16
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#define COLLIDER_nw 0x15
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#define COLLIDER_deiliw 0x14
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#define COLLIDER_deilitw 0x13
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#define COLLIDER_F2 0x12
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#define COLLIDER_F2_5 0x11
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#define COLLIDER_f2_5_yuka 0x10
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#define COLLIDER_f2_5_sai 0xF
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#define COLLIDER_f2_4 0xE
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#define COLLIDER_f2_4_yuka 0xD
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#define COLLIDER_f2_4_mado 0xC
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#define COLLIDER_F2_3 0xB
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#define COLLIDER_f2_3_yuka 0xA
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#define COLLIDER_f2_3_sai 0x9
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#define COLLIDER_f2_2 0x8
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#define COLLIDER_f2_2_yuka 0x7
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#define COLLIDER_f2_2_sai 0x6
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#define COLLIDER_F2_1 0x5
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#define COLLIDER_f2_1_yuka 0x4
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#define COLLIDER_f2_1_sai 0x3
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#define COLLIDER_naka 0x2
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#define COLLIDER_kabe 0x1
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#define COLLIDER_kaidan 0x0
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#define ZONE_Root 0x3
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#define ZONE_naka 0x2
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#define ZONE_f1_yuka 0x1
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#define ZONE_o970 0x0
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include
mapfs
kpa_33_hit.h
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