Paper Mario DX
Paper Mario (N64) modding
 
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kpa_33_hit.h
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1#define COLLIDER_Root 0x2D
2#define COLLIDER_hasi 0x2C
3#define COLLIDER_o974 0x2B
4#define COLLIDER_o973 0x2A
5#define COLLIDER_o972 0x29
6#define COLLIDER_o971 0x28
7#define COLLIDER_o970 0x27
8#define COLLIDER_o969 0x26
9#define COLLIDER_exit4 0x25
10#define COLLIDER_n4 0x24
11#define COLLIDER_tt4 0x23
12#define COLLIDER_deili4 0x22
13#define COLLIDER_deilit4 0x21
14#define COLLIDER_exit3 0x20
15#define COLLIDER_n3 0x1F
16#define COLLIDER_tt3 0x1E
17#define COLLIDER_deili3 0x1D
18#define COLLIDER_deilit3 0x1C
19#define COLLIDER_exit2 0x1B
20#define COLLIDER_ne 0x1A
21#define COLLIDER_tte 0x19
22#define COLLIDER_deilie 0x18
23#define COLLIDER_deilite 0x17
24#define COLLIDER_exit 0x16
25#define COLLIDER_nw 0x15
26#define COLLIDER_deiliw 0x14
27#define COLLIDER_deilitw 0x13
28#define COLLIDER_F2 0x12
29#define COLLIDER_F2_5 0x11
30#define COLLIDER_f2_5_yuka 0x10
31#define COLLIDER_f2_5_sai 0xF
32#define COLLIDER_f2_4 0xE
33#define COLLIDER_f2_4_yuka 0xD
34#define COLLIDER_f2_4_mado 0xC
35#define COLLIDER_F2_3 0xB
36#define COLLIDER_f2_3_yuka 0xA
37#define COLLIDER_f2_3_sai 0x9
38#define COLLIDER_f2_2 0x8
39#define COLLIDER_f2_2_yuka 0x7
40#define COLLIDER_f2_2_sai 0x6
41#define COLLIDER_F2_1 0x5
42#define COLLIDER_f2_1_yuka 0x4
43#define COLLIDER_f2_1_sai 0x3
44#define COLLIDER_naka 0x2
45#define COLLIDER_kabe 0x1
46#define COLLIDER_kaidan 0x0
47
48#define ZONE_Root 0x3
49#define ZONE_naka 0x2
50#define ZONE_f1_yuka 0x1
51#define ZONE_o970 0x0
52