Paper Mario DX
Paper Mario (N64) modding
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kpa_40_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1D
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#define COLLIDER_kaidann 0x1C
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#define COLLIDER_o304 0x1B
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#define COLLIDER_k_kaidan 0x1A
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#define COLLIDER_yuka 0x19
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#define COLLIDER_isi 0x18
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#define COLLIDER_o416 0x17
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#define COLLIDER_exit4 0x16
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#define COLLIDER_tte2 0x15
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#define COLLIDER_ne2 0x14
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#define COLLIDER_deilie2 0x13
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#define COLLIDER_deilite2 0x12
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#define COLLIDER_exit3 0x11
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#define COLLIDER_tte 0x10
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#define COLLIDER_ne 0xF
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#define COLLIDER_deilie 0xE
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#define COLLIDER_deilite 0xD
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#define COLLIDER_exit2 0xC
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#define COLLIDER_o526 0xB
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#define COLLIDER_exit1 0xA
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#define COLLIDER_ttw 0x9
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#define COLLIDER_nw 0x8
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#define COLLIDER_deiliw 0x7
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#define COLLIDER_deilitw 0x6
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#define COLLIDER_g81 0x5
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#define COLLIDER_o541 0x4
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#define COLLIDER_o540 0x3
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#define COLLIDER_o539 0x2
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#define COLLIDER_o121 0x1
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#define COLLIDER_o525 0x0
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#define ZONE_Root 0x4
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#define ZONE_yuka 0x3
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#define ZONE_3 0x2
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#define ZONE_2 0x1
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#define ZONE_1 0x0
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include
mapfs
kpa_40_hit.h
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