Paper Mario DX
Paper Mario (N64) modding
 
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kpa_41_hit.h
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1#if VERSION_JP
2#define COLLIDER_deili4 0x1C
3#define COLLIDER_deili3 0x17
4#define COLLIDER_deilie 0x12
5#define COLLIDER_deiliw 0xD
6#else
7#define COLLIDER_Root 0x1F
8#define COLLIDER_exit4 0x1E
9#define COLLIDER_tt4 0x1D
10#define COLLIDER_n4 0x1C
11#define COLLIDER_deili4 0x1B
12#define COLLIDER_deilit4 0x1A
13#define COLLIDER_exit3 0x19
14#define COLLIDER_tt3 0x18
15#define COLLIDER_n3 0x17
16#define COLLIDER_deili3 0x16
17#define COLLIDER_deilit3 0x15
18#define COLLIDER_exit2 0x14
19#define COLLIDER_tte 0x13
20#define COLLIDER_ne 0x12
21#define COLLIDER_deilie 0x11
22#define COLLIDER_deilite 0x10
23#define COLLIDER_exit 0xF
24#define COLLIDER_ttw 0xE
25#define COLLIDER_nw 0xD
26#define COLLIDER_deiliw 0xC
27#define COLLIDER_deilitw 0xB
28#define COLLIDER_1 0xA
29#define COLLIDER_kabe 0x9
30#define COLLIDER_migi 0x8
31#define COLLIDER_hidari 0x7
32#define COLLIDER_1_oku 0x6
33#define COLLIDER_yuka 0x5
34#define COLLIDER_y_f2 0x4
35#define COLLIDER_y_f1 0x3
36#define COLLIDER_kaidann 0x2
37#define COLLIDER_k_sokumen2 0x1
38#define COLLIDER_k_sokumen 0x0
39#endif
40
41#define ZONE_Root 0x4
42#define ZONE_yuka 0x3
43#define ZONE_3 0x2
44#define ZONE_2 0x1
45#define ZONE_1 0x0
46