Paper Mario DX
Paper Mario (N64) modding
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kpa_41_hit.h
Go to the documentation of this file.
1
#if VERSION_JP
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#define COLLIDER_deili4 0x1C
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#define COLLIDER_deili3 0x17
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#define COLLIDER_deilie 0x12
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#define COLLIDER_deiliw 0xD
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#else
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#define COLLIDER_Root 0x1F
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#define COLLIDER_exit4 0x1E
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#define COLLIDER_tt4 0x1D
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#define COLLIDER_n4 0x1C
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#define COLLIDER_deili4 0x1B
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#define COLLIDER_deilit4 0x1A
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#define COLLIDER_exit3 0x19
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#define COLLIDER_tt3 0x18
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#define COLLIDER_n3 0x17
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#define COLLIDER_deili3 0x16
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#define COLLIDER_deilit3 0x15
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#define COLLIDER_exit2 0x14
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#define COLLIDER_tte 0x13
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#define COLLIDER_ne 0x12
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#define COLLIDER_deilie 0x11
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#define COLLIDER_deilite 0x10
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#define COLLIDER_exit 0xF
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#define COLLIDER_ttw 0xE
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#define COLLIDER_nw 0xD
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#define COLLIDER_deiliw 0xC
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#define COLLIDER_deilitw 0xB
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#define COLLIDER_1 0xA
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#define COLLIDER_kabe 0x9
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#define COLLIDER_migi 0x8
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#define COLLIDER_hidari 0x7
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#define COLLIDER_1_oku 0x6
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#define COLLIDER_yuka 0x5
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#define COLLIDER_y_f2 0x4
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#define COLLIDER_y_f1 0x3
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#define COLLIDER_kaidann 0x2
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#define COLLIDER_k_sokumen2 0x1
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#define COLLIDER_k_sokumen 0x0
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#endif
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#define ZONE_Root 0x4
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#define ZONE_yuka 0x3
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#define ZONE_3 0x2
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#define ZONE_2 0x1
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#define ZONE_1 0x0
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include
mapfs
kpa_41_hit.h
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