Paper Mario DX
Paper Mario (N64) modding
 
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kpa_50_hit.h
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1#if VERSION_JP
2#define COLLIDER_tte 0xF
3#define COLLIDER_ttw 0xA
4#define COLLIDER_deiliw 0x9
5#else
6#define COLLIDER_Root 0x11
7#define COLLIDER_exit 0x10
8#define COLLIDER_e2 0xF
9#define COLLIDER_tte 0xE
10#define COLLIDER_deilie 0xD
11#define COLLIDER_deilite 0xC
12#define COLLIDER_ne 0xB
13#define COLLIDER_e1 0xA
14#define COLLIDER_ttw 0x9
15#define COLLIDER_deiliw 0x8
16#define COLLIDER_deilitw 0x7
17#define COLLIDER_nw 0x6
18#define COLLIDER_1 0x5
19#define COLLIDER_o183 0x4
20#define COLLIDER_1_ten 0x3
21#define COLLIDER_1_isi 0x2
22#define COLLIDER_e1_sai 0x1
23#define COLLIDER_e2_sai 0x0
24#endif
25
26#define ZONE_Root 0x5
27#define ZONE_exit 0x4
28#define ZONE_e 0x3
29#define ZONE_w 0x2
30#define ZONE_1 0x1
31#define ZONE_road 0x0
32