Paper Mario DX
Paper Mario (N64) modding
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kpa_50_hit.h
Go to the documentation of this file.
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#if VERSION_JP
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#define COLLIDER_tte 0xF
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#define COLLIDER_ttw 0xA
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#define COLLIDER_deiliw 0x9
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#else
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#define COLLIDER_Root 0x11
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#define COLLIDER_exit 0x10
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#define COLLIDER_e2 0xF
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#define COLLIDER_tte 0xE
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#define COLLIDER_deilie 0xD
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#define COLLIDER_deilite 0xC
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#define COLLIDER_ne 0xB
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#define COLLIDER_e1 0xA
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#define COLLIDER_ttw 0x9
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#define COLLIDER_deiliw 0x8
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#define COLLIDER_deilitw 0x7
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#define COLLIDER_nw 0x6
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#define COLLIDER_1 0x5
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#define COLLIDER_o183 0x4
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#define COLLIDER_1_ten 0x3
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#define COLLIDER_1_isi 0x2
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#define COLLIDER_e1_sai 0x1
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#define COLLIDER_e2_sai 0x0
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#endif
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#define ZONE_Root 0x5
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#define ZONE_exit 0x4
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#define ZONE_e 0x3
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#define ZONE_w 0x2
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#define ZONE_1 0x1
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#define ZONE_road 0x0
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include
mapfs
kpa_50_hit.h
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