Paper Mario DX
Paper Mario (N64) modding
 
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kpa_52_hit.h
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1#if VERSION_JP
2#define COLLIDER_tte2 0x1A
3#define COLLIDER_ttw 0x15
4#define COLLIDER_tte1 0x10
5#else
6#define COLLIDER_Root 0x1C
7#define COLLIDER_exit3 0x1B
8#define COLLIDER_ne2 0x1A
9#define COLLIDER_tte2 0x19
10#define COLLIDER_deilie2 0x18
11#define COLLIDER_deilite2 0x17
12#define COLLIDER_exit2 0x16
13#define COLLIDER_nw 0x15
14#define COLLIDER_ttw 0x14
15#define COLLIDER_deiliw 0x13
16#define COLLIDER_deilitw 0x12
17#define COLLIDER_exit1 0x11
18#define COLLIDER_ne1 0x10
19#define COLLIDER_tte1 0xF
20#define COLLIDER_deilie1 0xE
21#define COLLIDER_deilite1 0xD
22#define COLLIDER_6 0xC
23#define COLLIDER_o146 0xB
24#define COLLIDER_e3_isi 0xA
25#define COLLIDER_e1_isi 0x9
26#define COLLIDER_e2_sai 0x8
27#define COLLIDER_yuka2 0x7
28#define COLLIDER_y2_isi 0x6
29#define COLLIDER_yuka 0x5
30#define COLLIDER_zyuuan 0x4
31#define COLLIDER_isi 0x3
32#define COLLIDER_kaidann 0x2
33#define COLLIDER_o159 0x1
34#define COLLIDER_o158 0x0
35#endif
36
37#define ZONE_Root 0x4
38#define ZONE_g9 0x3
39#define ZONE_3 0x2
40#define ZONE_2 0x1
41#define ZONE_1 0x0
42