Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
kpa_52_hit.h
Go to the documentation of this file.
1
#if VERSION_JP
2
#define COLLIDER_tte2 0x1A
3
#define COLLIDER_ttw 0x15
4
#define COLLIDER_tte1 0x10
5
#else
6
#define COLLIDER_Root 0x1C
7
#define COLLIDER_exit3 0x1B
8
#define COLLIDER_ne2 0x1A
9
#define COLLIDER_tte2 0x19
10
#define COLLIDER_deilie2 0x18
11
#define COLLIDER_deilite2 0x17
12
#define COLLIDER_exit2 0x16
13
#define COLLIDER_nw 0x15
14
#define COLLIDER_ttw 0x14
15
#define COLLIDER_deiliw 0x13
16
#define COLLIDER_deilitw 0x12
17
#define COLLIDER_exit1 0x11
18
#define COLLIDER_ne1 0x10
19
#define COLLIDER_tte1 0xF
20
#define COLLIDER_deilie1 0xE
21
#define COLLIDER_deilite1 0xD
22
#define COLLIDER_6 0xC
23
#define COLLIDER_o146 0xB
24
#define COLLIDER_e3_isi 0xA
25
#define COLLIDER_e1_isi 0x9
26
#define COLLIDER_e2_sai 0x8
27
#define COLLIDER_yuka2 0x7
28
#define COLLIDER_y2_isi 0x6
29
#define COLLIDER_yuka 0x5
30
#define COLLIDER_zyuuan 0x4
31
#define COLLIDER_isi 0x3
32
#define COLLIDER_kaidann 0x2
33
#define COLLIDER_o159 0x1
34
#define COLLIDER_o158 0x0
35
#endif
36
37
#define ZONE_Root 0x4
38
#define ZONE_g9 0x3
39
#define ZONE_3 0x2
40
#define ZONE_2 0x1
41
#define ZONE_1 0x0
42
include
mapfs
kpa_52_hit.h
Generated by
1.10.0