Paper Mario DX
Paper Mario (N64) modding
 
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kpa_60_hit.h
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1#define COLLIDER_Root 0x29
2#define COLLIDER_g411 0x28
3#define COLLIDER_g412 0x27
4#define COLLIDER_o1644 0x26
5#define COLLIDER_deilite 0x25
6#define COLLIDER_deilie 0x24
7#define COLLIDER_o1643 0x23
8#define COLLIDER_deilitse 0x22
9#define COLLIDER_deilise 0x21
10#define COLLIDER_o1645 0x20
11#define COLLIDER_deilittn 0x1F
12#define COLLIDER_deilitn 0x1E
13#define COLLIDER_deilin 0x1D
14#define COLLIDER_o1649 0x1C
15#define COLLIDER_deilitts 0x1B
16#define COLLIDER_deilits 0x1A
17#define COLLIDER_deilis 0x19
18#define COLLIDER_g410 0x18
19#define COLLIDER_o1663 0x17
20#define COLLIDER_o1655 0x16
21#define COLLIDER_o1648 0x15
22#define COLLIDER_o1613 0x14
23#define COLLIDER_o1692 0x13
24#define COLLIDER_o1632 0x12
25#define COLLIDER_o1563 0x11
26#define COLLIDER_o1562 0x10
27#define COLLIDER_o1561 0xF
28#define COLLIDER_o1560 0xE
29#define COLLIDER_o1559 0xD
30#define COLLIDER_o1545 0xC
31#define COLLIDER_o1706 0xB
32#define COLLIDER_o1705 0xA
33#define COLLIDER_o1508 0x9
34#define COLLIDER_o1704 0x8
35#define COLLIDER_o1507 0x7
36#define COLLIDER_o1703 0x6
37#define COLLIDER_o1506 0x5
38#define COLLIDER_o1701 0x4
39#define COLLIDER_o1702 0x3
40#define COLLIDER_o1494 0x2
41#define COLLIDER_o1671 0x1
42#define COLLIDER_o1668 0x0
43
44#define ZONE_Root 0x4
45#define ZONE_g383 0x3
46#define ZONE_o1473 0x2
47#define ZONE_Default 0x1
48#define ZONE_o1472 0x0
49