Paper Mario DX
Paper Mario (N64) modding
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kpa_60_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x29
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#define COLLIDER_g411 0x28
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#define COLLIDER_g412 0x27
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#define COLLIDER_o1644 0x26
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#define COLLIDER_deilite 0x25
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#define COLLIDER_deilie 0x24
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#define COLLIDER_o1643 0x23
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#define COLLIDER_deilitse 0x22
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#define COLLIDER_deilise 0x21
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#define COLLIDER_o1645 0x20
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#define COLLIDER_deilittn 0x1F
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#define COLLIDER_deilitn 0x1E
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#define COLLIDER_deilin 0x1D
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#define COLLIDER_o1649 0x1C
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#define COLLIDER_deilitts 0x1B
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#define COLLIDER_deilits 0x1A
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#define COLLIDER_deilis 0x19
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#define COLLIDER_g410 0x18
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#define COLLIDER_o1663 0x17
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#define COLLIDER_o1655 0x16
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#define COLLIDER_o1648 0x15
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#define COLLIDER_o1613 0x14
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#define COLLIDER_o1692 0x13
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#define COLLIDER_o1632 0x12
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#define COLLIDER_o1563 0x11
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#define COLLIDER_o1562 0x10
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#define COLLIDER_o1561 0xF
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#define COLLIDER_o1560 0xE
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#define COLLIDER_o1559 0xD
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#define COLLIDER_o1545 0xC
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#define COLLIDER_o1706 0xB
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#define COLLIDER_o1705 0xA
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#define COLLIDER_o1508 0x9
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#define COLLIDER_o1704 0x8
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#define COLLIDER_o1507 0x7
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#define COLLIDER_o1703 0x6
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#define COLLIDER_o1506 0x5
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#define COLLIDER_o1701 0x4
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#define COLLIDER_o1702 0x3
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#define COLLIDER_o1494 0x2
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#define COLLIDER_o1671 0x1
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#define COLLIDER_o1668 0x0
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#define ZONE_Root 0x4
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#define ZONE_g383 0x3
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#define ZONE_o1473 0x2
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#define ZONE_Default 0x1
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#define ZONE_o1472 0x0
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include
mapfs
kpa_60_hit.h
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