Paper Mario DX
Paper Mario (N64) modding
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kpa_61_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x15
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#define COLLIDER_exit2 0x14
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#define COLLIDER_nsw 0x13
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#define COLLIDER_ttsw 0x12
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#define COLLIDER_deilisw 0x11
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#define COLLIDER_deilitsw 0x10
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#define COLLIDER_exit1 0xF
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#define COLLIDER_ns 0xE
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#define COLLIDER_tts 0xD
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#define COLLIDER_deilis 0xC
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#define COLLIDER_deilits 0xB
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#define COLLIDER_tou 0xA
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#define COLLIDER_o74 0x9
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#define COLLIDER_o65 0x8
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#define COLLIDER_o66 0x7
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#define COLLIDER_4 0x6
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#define COLLIDER_o71 0x5
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#define COLLIDER_3 0x4
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#define COLLIDER_o70 0x3
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#define COLLIDER_2 0x2
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#define COLLIDER_o69 0x1
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#define COLLIDER_1 0x0
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#define ZONE_Root 0xA
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#define ZONE_exit2 0x9
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#define ZONE_deilisw 0x8
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#define ZONE_tou 0x7
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#define ZONE_4 0x6
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#define ZONE_o50 0x5
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#define ZONE_o47 0x4
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#define ZONE_kai2 0x3
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#define ZONE_kai1 0x2
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#define ZONE_o48 0x1
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#define ZONE_o45 0x0
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include
mapfs
kpa_61_hit.h
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