Paper Mario DX
Paper Mario (N64) modding
 
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kpa_61_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x15
2#define COLLIDER_exit2 0x14
3#define COLLIDER_nsw 0x13
4#define COLLIDER_ttsw 0x12
5#define COLLIDER_deilisw 0x11
6#define COLLIDER_deilitsw 0x10
7#define COLLIDER_exit1 0xF
8#define COLLIDER_ns 0xE
9#define COLLIDER_tts 0xD
10#define COLLIDER_deilis 0xC
11#define COLLIDER_deilits 0xB
12#define COLLIDER_tou 0xA
13#define COLLIDER_o74 0x9
14#define COLLIDER_o65 0x8
15#define COLLIDER_o66 0x7
16#define COLLIDER_4 0x6
17#define COLLIDER_o71 0x5
18#define COLLIDER_3 0x4
19#define COLLIDER_o70 0x3
20#define COLLIDER_2 0x2
21#define COLLIDER_o69 0x1
22#define COLLIDER_1 0x0
23
24#define ZONE_Root 0xA
25#define ZONE_exit2 0x9
26#define ZONE_deilisw 0x8
27#define ZONE_tou 0x7
28#define ZONE_4 0x6
29#define ZONE_o50 0x5
30#define ZONE_o47 0x4
31#define ZONE_kai2 0x3
32#define ZONE_kai1 0x2
33#define ZONE_o48 0x1
34#define ZONE_o45 0x0
35