Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
kpa_61_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x29
2#define MODEL_g15 0x28
3#define MODEL_o47 0x27
4#define MODEL_o46 0x26
5#define MODEL_o44 0x25
6#define MODEL_o43 0x24
7#define MODEL_o42 0x23
8#define MODEL_etc 0x22
9#define MODEL_mado 0x21
10#define MODEL_doa4 0x20
11#define MODEL_o38 0x1F
12#define MODEL_doa3 0x1E
13#define MODEL_o37 0x1D
14#define MODEL_doa2 0x1C
15#define MODEL_o34 0x1B
16#define MODEL_doa1 0x1A
17#define MODEL_o33 0x19
18#define MODEL_kumo 0x18
19#define MODEL_kumo4 0x17
20#define MODEL_kumo3 0x16
21#define MODEL_kumo2 0x15
22#define MODEL_kumo1 0x14
23#define MODEL_dai 0x13
24#define MODEL_doa2_3 0x12
25#define MODEL_doa2_2 0x11
26#define MODEL_dai2 0x10
27#define MODEL_dai1_2 0xF
28#define MODEL_dai1 0xE
29#define MODEL_g1 0xD
30#define MODEL_soko 0xC
31#define MODEL_hasi1 0xB
32#define MODEL_hasi2 0xA
33#define MODEL_yuka 0x9
34#define MODEL_kabe2 0x8
35#define MODEL_kabe1 0x7
36#define MODEL_kaidan 0x6
37#define MODEL_dan2 0x5
38#define MODEL_dan1 0x4
39#define MODEL_sokumen 0x3
40#define MODEL_tou 0x2
41#define MODEL_t_kabe2 0x1
42#define MODEL_t_kabe1 0x0
43