Paper Mario DX
Paper Mario (N64) modding
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kpa_61_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x29
2
#define MODEL_g15 0x28
3
#define MODEL_o47 0x27
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#define MODEL_o46 0x26
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#define MODEL_o44 0x25
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#define MODEL_o43 0x24
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#define MODEL_o42 0x23
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#define MODEL_etc 0x22
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#define MODEL_mado 0x21
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#define MODEL_doa4 0x20
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#define MODEL_o38 0x1F
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#define MODEL_doa3 0x1E
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#define MODEL_o37 0x1D
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#define MODEL_doa2 0x1C
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#define MODEL_o34 0x1B
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#define MODEL_doa1 0x1A
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#define MODEL_o33 0x19
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#define MODEL_kumo 0x18
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#define MODEL_kumo4 0x17
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#define MODEL_kumo3 0x16
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#define MODEL_kumo2 0x15
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#define MODEL_kumo1 0x14
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#define MODEL_dai 0x13
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#define MODEL_doa2_3 0x12
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#define MODEL_doa2_2 0x11
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#define MODEL_dai2 0x10
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#define MODEL_dai1_2 0xF
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#define MODEL_dai1 0xE
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#define MODEL_g1 0xD
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#define MODEL_soko 0xC
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#define MODEL_hasi1 0xB
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#define MODEL_hasi2 0xA
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#define MODEL_yuka 0x9
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#define MODEL_kabe2 0x8
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#define MODEL_kabe1 0x7
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#define MODEL_kaidan 0x6
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#define MODEL_dan2 0x5
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#define MODEL_dan1 0x4
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#define MODEL_sokumen 0x3
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#define MODEL_tou 0x2
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#define MODEL_t_kabe2 0x1
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#define MODEL_t_kabe1 0x0
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include
mapfs
kpa_61_shape.h
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