Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
kpa_63_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1A
2
#define COLLIDER_g57 0x19
3
#define COLLIDER_g58 0x18
4
#define COLLIDER_o399 0x17
5
#define COLLIDER_g56 0x16
6
#define COLLIDER_g55 0x15
7
#define COLLIDER_o400 0x14
8
#define COLLIDER_g47 0x13
9
#define COLLIDER_tts 0x12
10
#define COLLIDER_o389 0x11
11
#define COLLIDER_deilits 0x10
12
#define COLLIDER_deilis 0xF
13
#define COLLIDER_g1 0xE
14
#define COLLIDER_g62 0xD
15
#define COLLIDER_o330 0xC
16
#define COLLIDER_o406 0xB
17
#define COLLIDER_o405 0xA
18
#define COLLIDER_g48 0x9
19
#define COLLIDER_o362 0x8
20
#define COLLIDER_o351 0x7
21
#define COLLIDER_o344 0x6
22
#define COLLIDER_o343 0x5
23
#define COLLIDER_o255 0x4
24
#define COLLIDER_o252 0x3
25
#define COLLIDER_g6 0x2
26
#define COLLIDER_o407 0x1
27
#define COLLIDER_o178 0x0
28
29
#define ZONE_Root 0x6
30
#define ZONE_g1 0x5
31
#define ZONE_o412 0x4
32
#define ZONE_o411 0x3
33
#define ZONE_o410 0x2
34
#define ZONE_o409 0x1
35
#define ZONE_o407 0x0
36
include
mapfs
kpa_63_hit.h
Generated by
1.10.0