Paper Mario DX
Paper Mario (N64) modding
 
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kpa_63_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x1A
2#define COLLIDER_g57 0x19
3#define COLLIDER_g58 0x18
4#define COLLIDER_o399 0x17
5#define COLLIDER_g56 0x16
6#define COLLIDER_g55 0x15
7#define COLLIDER_o400 0x14
8#define COLLIDER_g47 0x13
9#define COLLIDER_tts 0x12
10#define COLLIDER_o389 0x11
11#define COLLIDER_deilits 0x10
12#define COLLIDER_deilis 0xF
13#define COLLIDER_g1 0xE
14#define COLLIDER_g62 0xD
15#define COLLIDER_o330 0xC
16#define COLLIDER_o406 0xB
17#define COLLIDER_o405 0xA
18#define COLLIDER_g48 0x9
19#define COLLIDER_o362 0x8
20#define COLLIDER_o351 0x7
21#define COLLIDER_o344 0x6
22#define COLLIDER_o343 0x5
23#define COLLIDER_o255 0x4
24#define COLLIDER_o252 0x3
25#define COLLIDER_g6 0x2
26#define COLLIDER_o407 0x1
27#define COLLIDER_o178 0x0
28
29#define ZONE_Root 0x6
30#define ZONE_g1 0x5
31#define ZONE_o412 0x4
32#define ZONE_o411 0x3
33#define ZONE_o410 0x2
34#define ZONE_o409 0x1
35#define ZONE_o407 0x0
36