Paper Mario DX
Paper Mario (N64) modding
 
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kpa_70_hit.h
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1#define COLLIDER_Root 0x25
2#define COLLIDER_g290 0x24
3#define COLLIDER_g378 0x23
4#define COLLIDER_o1495 0x22
5#define COLLIDER_o1494 0x21
6#define COLLIDER_o1493 0x20
7#define COLLIDER_g379 0x1F
8#define COLLIDER_o1459 0x1E
9#define COLLIDER_o1458 0x1D
10#define COLLIDER_o1457 0x1C
11#define COLLIDER_o1456 0x1B
12#define COLLIDER_o1455 0x1A
13#define COLLIDER_o1452 0x19
14#define COLLIDER_o1451 0x18
15#define COLLIDER_o1450 0x17
16#define COLLIDER_o1449 0x16
17#define COLLIDER_o1448 0x15
18#define COLLIDER_o1442 0x14
19#define COLLIDER_o1441 0x13
20#define COLLIDER_o1440 0x12
21#define COLLIDER_o1439 0x11
22#define COLLIDER_o1437 0x10
23#define COLLIDER_o1436 0xF
24#define COLLIDER_o1492 0xE
25#define COLLIDER_o1491 0xD
26#define COLLIDER_o1490 0xC
27#define COLLIDER_o1489 0xB
28#define COLLIDER_g375 0xA
29#define COLLIDER_o1429 0x9
30#define COLLIDER_deilittw 0x8
31#define COLLIDER_deilitw 0x7
32#define COLLIDER_deiliw 0x6
33#define COLLIDER_o1428 0x5
34#define COLLIDER_deilite 0x4
35#define COLLIDER_deilie 0x3
36#define COLLIDER_g374 0x2
37#define COLLIDER_o1386 0x1
38#define COLLIDER_o1381 0x0
39
40#define ZONE_Root 0x6
41#define ZONE_g290 0x5
42#define ZONE_deiliw 0x4
43#define ZONE_deilie 0x3
44#define ZONE_o1426 0x2
45#define ZONE_o1418 0x1
46#define ZONE_o1416 0x0
47