Paper Mario DX
Paper Mario (N64) modding
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kpa_80_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x20
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#define COLLIDER_g1 0x1F
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#define COLLIDER_g37 0x1E
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#define COLLIDER_o176 0x1D
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#define COLLIDER_deilitn 0x1C
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#define COLLIDER_deilin 0x1B
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#define COLLIDER_deilitts 0x1A
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#define COLLIDER_deilits 0x19
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#define COLLIDER_deiliee 0x18
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#define COLLIDER_deilite 0x17
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#define COLLIDER_deilie 0x16
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#define COLLIDER_deiliww 0x15
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#define COLLIDER_deilittw 0x14
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#define COLLIDER_deilitw 0x13
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#define COLLIDER_deiliw 0x12
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#define COLLIDER_g36 0x11
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#define COLLIDER_o166 0x10
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#define COLLIDER_g2 0xF
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#define COLLIDER_o179 0xE
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#define COLLIDER_o173 0xD
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#define COLLIDER_o171 0xC
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#define COLLIDER_o146 0xB
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#define COLLIDER_o103 0xA
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#define COLLIDER_o101 0x9
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#define COLLIDER_o86 0x8
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#define COLLIDER_o71 0x7
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#define COLLIDER_o67 0x6
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#define COLLIDER_o79 0x5
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#define COLLIDER_o60 0x4
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#define COLLIDER_o56 0x3
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#define COLLIDER_o160 0x2
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#define COLLIDER_o52 0x1
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#define COLLIDER_o11 0x0
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#define ZONE_Root 0xB
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#define ZONE_g1 0xA
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#define ZONE_g22 0x9
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#define ZONE_o166 0x8
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#define ZONE_o165 0x7
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#define ZONE_g2 0x6
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#define ZONE_o71 0x5
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#define ZONE_o60 0x4
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#define ZONE_o27 0x3
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#define ZONE_o11 0x2
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#define ZONE_o83 0x1
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#define ZONE_o163 0x0
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include
mapfs
kpa_80_hit.h
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