Paper Mario DX
Paper Mario (N64) modding
 
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kpa_80_hit.h
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1#define COLLIDER_Root 0x20
2#define COLLIDER_g1 0x1F
3#define COLLIDER_g37 0x1E
4#define COLLIDER_o176 0x1D
5#define COLLIDER_deilitn 0x1C
6#define COLLIDER_deilin 0x1B
7#define COLLIDER_deilitts 0x1A
8#define COLLIDER_deilits 0x19
9#define COLLIDER_deiliee 0x18
10#define COLLIDER_deilite 0x17
11#define COLLIDER_deilie 0x16
12#define COLLIDER_deiliww 0x15
13#define COLLIDER_deilittw 0x14
14#define COLLIDER_deilitw 0x13
15#define COLLIDER_deiliw 0x12
16#define COLLIDER_g36 0x11
17#define COLLIDER_o166 0x10
18#define COLLIDER_g2 0xF
19#define COLLIDER_o179 0xE
20#define COLLIDER_o173 0xD
21#define COLLIDER_o171 0xC
22#define COLLIDER_o146 0xB
23#define COLLIDER_o103 0xA
24#define COLLIDER_o101 0x9
25#define COLLIDER_o86 0x8
26#define COLLIDER_o71 0x7
27#define COLLIDER_o67 0x6
28#define COLLIDER_o79 0x5
29#define COLLIDER_o60 0x4
30#define COLLIDER_o56 0x3
31#define COLLIDER_o160 0x2
32#define COLLIDER_o52 0x1
33#define COLLIDER_o11 0x0
34
35#define ZONE_Root 0xB
36#define ZONE_g1 0xA
37#define ZONE_g22 0x9
38#define ZONE_o166 0x8
39#define ZONE_o165 0x7
40#define ZONE_g2 0x6
41#define ZONE_o71 0x5
42#define ZONE_o60 0x4
43#define ZONE_o27 0x3
44#define ZONE_o11 0x2
45#define ZONE_o83 0x1
46#define ZONE_o163 0x0
47