Paper Mario DX
Paper Mario (N64) modding
 
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kpa_90_hit.h
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1#define COLLIDER_Root 0x13
2#define COLLIDER_g1 0x12
3#define COLLIDER_g51 0x11
4#define COLLIDER_o293 0x10
5#define COLLIDER_deilitw 0xF
6#define COLLIDER_deiliw 0xE
7#define COLLIDER_o290 0xD
8#define COLLIDER_deilite 0xC
9#define COLLIDER_deilie 0xB
10#define COLLIDER_g46 0xA
11#define COLLIDER_o286 0x9
12#define COLLIDER_o285 0x8
13#define COLLIDER_o283 0x7
14#define COLLIDER_o282 0x6
15#define COLLIDER_o280 0x5
16#define COLLIDER_o279 0x4
17#define COLLIDER_o277 0x3
18#define COLLIDER_o276 0x2
19#define COLLIDER_o274 0x1
20#define COLLIDER_o273 0x0
21
22#define ZONE_Root 0x9
23#define ZONE_g1 0x8
24#define ZONE_g2 0x7
25#define ZONE_deiliw 0x6
26#define ZONE_deilie 0x5
27#define ZONE_o285 0x4
28#define ZONE_o282 0x3
29#define ZONE_o279 0x2
30#define ZONE_o276 0x1
31#define ZONE_o273 0x0
32