Paper Mario DX
Paper Mario (N64) modding
 
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kpa_90_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2B
2#define MODEL_g1 0x2A
3#define MODEL_g2 0x29
4#define MODEL_g45 0x28
5#define MODEL_o284 0x27
6#define MODEL_o283 0x26
7#define MODEL_o282 0x25
8#define MODEL_o281 0x24
9#define MODEL_o280 0x23
10#define MODEL_o279 0x22
11#define MODEL_o144 0x21
12#define MODEL_o272 0x20
13#define MODEL_o202 0x1F
14#define MODEL_o221 0x1E
15#define MODEL_g44 0x1D
16#define MODEL_o271 0x1C
17#define MODEL_o270 0x1B
18#define MODEL_o269 0x1A
19#define MODEL_o268 0x19
20#define MODEL_o267 0x18
21#define MODEL_g40 0x17
22#define MODEL_o278 0x16
23#define MODEL_o275 0x15
24#define MODEL_o251 0x14
25#define MODEL_o248 0x13
26#define MODEL_o194 0x12
27#define MODEL_g42 0x11
28#define MODEL_o261 0x10
29#define MODEL_o277 0xF
30#define MODEL_o259 0xE
31#define MODEL_o274 0xD
32#define MODEL_o257 0xC
33#define MODEL_g41 0xB
34#define MODEL_o256 0xA
35#define MODEL_o276 0x9
36#define MODEL_o254 0x8
37#define MODEL_o273 0x7
38#define MODEL_o252 0x6
39#define MODEL_g6 0x5
40#define MODEL_o229 0x4
41#define MODEL_o147 0x3
42#define MODEL_o146 0x2
43#define MODEL_o136 0x1
44#define MODEL_o96 0x0
45