Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
kpa_94_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x14
2#define COLLIDER_g1 0x13
3#define COLLIDER_g51 0x12
4#define COLLIDER_o293 0x11
5#define COLLIDER_deilitw 0x10
6#define COLLIDER_deiliw 0xF
7#define COLLIDER_o290 0xE
8#define COLLIDER_deilitte 0xD
9#define COLLIDER_deilite 0xC
10#define COLLIDER_deilie 0xB
11#define COLLIDER_g46 0xA
12#define COLLIDER_o286 0x9
13#define COLLIDER_o285 0x8
14#define COLLIDER_o283 0x7
15#define COLLIDER_o282 0x6
16#define COLLIDER_o280 0x5
17#define COLLIDER_o279 0x4
18#define COLLIDER_o277 0x3
19#define COLLIDER_o276 0x2
20#define COLLIDER_o274 0x1
21#define COLLIDER_o273 0x0
22
23#define ZONE_Root 0x9
24#define ZONE_g1 0x8
25#define ZONE_g2 0x7
26#define ZONE_deiliw 0x6
27#define ZONE_deilie 0x5
28#define ZONE_o285 0x4
29#define ZONE_o282 0x3
30#define ZONE_o279 0x2
31#define ZONE_o276 0x1
32#define ZONE_o273 0x0
33