Paper Mario DX
Paper Mario (N64) modding
 
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kpa_95_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x2F
2#define COLLIDER_g1 0x2E
3#define COLLIDER_o297 0x2D
4#define COLLIDER_g57 0x2C
5#define COLLIDER_o296 0x2B
6#define COLLIDER_o295 0x2A
7#define COLLIDER_o281 0x29
8#define COLLIDER_o294 0x28
9#define COLLIDER_g39 0x27
10#define COLLIDER_g46 0x26
11#define COLLIDER_deilittn 0x25
12#define COLLIDER_o266 0x24
13#define COLLIDER_o239 0x23
14#define COLLIDER_o238 0x22
15#define COLLIDER_deilite 0x21
16#define COLLIDER_deilie 0x20
17#define COLLIDER_g56 0x1F
18#define COLLIDER_o280 0x1E
19#define COLLIDER_o279 0x1D
20#define COLLIDER_g55 0x1C
21#define COLLIDER_o278 0x1B
22#define COLLIDER_o277 0x1A
23#define COLLIDER_g54 0x19
24#define COLLIDER_o276 0x18
25#define COLLIDER_o275 0x17
26#define COLLIDER_o274 0x16
27#define COLLIDER_o273 0x15
28#define COLLIDER_g53 0x14
29#define COLLIDER_o272 0x13
30#define COLLIDER_o271 0x12
31#define COLLIDER_o270 0x11
32#define COLLIDER_o269 0x10
33#define COLLIDER_g44 0xF
34#define COLLIDER_o262 0xE
35#define COLLIDER_o232 0xD
36#define COLLIDER_o231 0xC
37#define COLLIDER_o230 0xB
38#define COLLIDER_g43 0xA
39#define COLLIDER_o261 0x9
40#define COLLIDER_o229 0x8
41#define COLLIDER_o228 0x7
42#define COLLIDER_o227 0x6
43#define COLLIDER_g41 0x5
44#define COLLIDER_o224 0x4
45#define COLLIDER_o223 0x3
46#define COLLIDER_g40 0x2
47#define COLLIDER_o222 0x1
48#define COLLIDER_o221 0x0
49
50#define ZONE_Root 0xA
51#define ZONE_g1 0x9
52#define ZONE_g41 0x8
53#define ZONE_o212 0x7
54#define ZONE_o188 0x6
55#define ZONE_o174 0x5
56#define ZONE_g40 0x4
57#define ZONE_o159 0x3
58#define ZONE_g39 0x2
59#define ZONE_o83 0x1
60#define ZONE_o11 0x0
61