Paper Mario DX
Paper Mario (N64) modding
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kpa_95_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2F
2
#define COLLIDER_g1 0x2E
3
#define COLLIDER_o297 0x2D
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#define COLLIDER_g57 0x2C
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#define COLLIDER_o296 0x2B
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#define COLLIDER_o295 0x2A
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#define COLLIDER_o281 0x29
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#define COLLIDER_o294 0x28
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#define COLLIDER_g39 0x27
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#define COLLIDER_g46 0x26
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#define COLLIDER_deilittn 0x25
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#define COLLIDER_o266 0x24
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#define COLLIDER_o239 0x23
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#define COLLIDER_o238 0x22
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#define COLLIDER_deilite 0x21
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#define COLLIDER_deilie 0x20
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#define COLLIDER_g56 0x1F
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#define COLLIDER_o280 0x1E
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#define COLLIDER_o279 0x1D
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#define COLLIDER_g55 0x1C
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#define COLLIDER_o278 0x1B
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#define COLLIDER_o277 0x1A
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#define COLLIDER_g54 0x19
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#define COLLIDER_o276 0x18
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#define COLLIDER_o275 0x17
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#define COLLIDER_o274 0x16
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#define COLLIDER_o273 0x15
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#define COLLIDER_g53 0x14
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#define COLLIDER_o272 0x13
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#define COLLIDER_o271 0x12
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#define COLLIDER_o270 0x11
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#define COLLIDER_o269 0x10
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#define COLLIDER_g44 0xF
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#define COLLIDER_o262 0xE
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#define COLLIDER_o232 0xD
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#define COLLIDER_o231 0xC
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#define COLLIDER_o230 0xB
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#define COLLIDER_g43 0xA
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#define COLLIDER_o261 0x9
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#define COLLIDER_o229 0x8
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#define COLLIDER_o228 0x7
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#define COLLIDER_o227 0x6
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#define COLLIDER_g41 0x5
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#define COLLIDER_o224 0x4
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#define COLLIDER_o223 0x3
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#define COLLIDER_g40 0x2
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#define COLLIDER_o222 0x1
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#define COLLIDER_o221 0x0
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#define ZONE_Root 0xA
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#define ZONE_g1 0x9
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#define ZONE_g41 0x8
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#define ZONE_o212 0x7
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#define ZONE_o188 0x6
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#define ZONE_o174 0x5
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#define ZONE_g40 0x4
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#define ZONE_o159 0x3
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#define ZONE_g39 0x2
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#define ZONE_o83 0x1
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#define ZONE_o11 0x0
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include
mapfs
kpa_95_hit.h
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