Paper Mario DX
Paper Mario (N64) modding
 
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kpa_96_hit.h
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1#define COLLIDER_Root 0x2B
2#define COLLIDER_Default 0x2A
3#define COLLIDER_o970 0x29
4#define COLLIDER_o969 0x28
5#define COLLIDER_o967 0x27
6#define COLLIDER_g262 0x26
7#define COLLIDER_g277 0x25
8#define COLLIDER_o949 0x24
9#define COLLIDER_o963 0x23
10#define COLLIDER_o961 0x22
11#define COLLIDER_o960 0x21
12#define COLLIDER_g271 0x20
13#define COLLIDER_o908 0x1F
14#define COLLIDER_deilittw 0x1E
15#define COLLIDER_deilitw 0x1D
16#define COLLIDER_deiliw 0x1C
17#define COLLIDER_g266 0x1B
18#define COLLIDER_o893 0x1A
19#define COLLIDER_o892 0x19
20#define COLLIDER_o891 0x18
21#define COLLIDER_o890 0x17
22#define COLLIDER_g265 0x16
23#define COLLIDER_o889 0x15
24#define COLLIDER_o888 0x14
25#define COLLIDER_o887 0x13
26#define COLLIDER_o886 0x12
27#define COLLIDER_g264 0x11
28#define COLLIDER_o885 0x10
29#define COLLIDER_o884 0xF
30#define COLLIDER_g263 0xE
31#define COLLIDER_o883 0xD
32#define COLLIDER_o882 0xC
33#define COLLIDER_g254 0xB
34#define COLLIDER_o881 0xA
35#define COLLIDER_o880 0x9
36#define COLLIDER_g282 0x8
37#define COLLIDER_o964 0x7
38#define COLLIDER_g259 0x6
39#define COLLIDER_o865 0x5
40#define COLLIDER_o864 0x4
41#define COLLIDER_o863 0x3
42#define COLLIDER_o862 0x2
43#define COLLIDER_o861 0x1
44#define COLLIDER_o860 0x0
45
46#define ZONE_Root 0xC
47#define ZONE_g262 0xB
48#define ZONE_o883 0xA
49#define ZONE_o882 0x9
50#define ZONE_o881 0x8
51#define ZONE_o880 0x7
52#define ZONE_o879 0x6
53#define ZONE_g253 0x5
54#define ZONE_o821 0x4
55#define ZONE_o817 0x3
56#define ZONE_o813 0x2
57#define ZONE_o808 0x1
58#define ZONE_o802 0x0
59