Paper Mario DX
Paper Mario (N64) modding
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kpa_96_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2B
2
#define COLLIDER_Default 0x2A
3
#define COLLIDER_o970 0x29
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#define COLLIDER_o969 0x28
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#define COLLIDER_o967 0x27
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#define COLLIDER_g262 0x26
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#define COLLIDER_g277 0x25
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#define COLLIDER_o949 0x24
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#define COLLIDER_o963 0x23
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#define COLLIDER_o961 0x22
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#define COLLIDER_o960 0x21
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#define COLLIDER_g271 0x20
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#define COLLIDER_o908 0x1F
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#define COLLIDER_deilittw 0x1E
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#define COLLIDER_deilitw 0x1D
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#define COLLIDER_deiliw 0x1C
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#define COLLIDER_g266 0x1B
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#define COLLIDER_o893 0x1A
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#define COLLIDER_o892 0x19
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#define COLLIDER_o891 0x18
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#define COLLIDER_o890 0x17
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#define COLLIDER_g265 0x16
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#define COLLIDER_o889 0x15
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#define COLLIDER_o888 0x14
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#define COLLIDER_o887 0x13
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#define COLLIDER_o886 0x12
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#define COLLIDER_g264 0x11
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#define COLLIDER_o885 0x10
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#define COLLIDER_o884 0xF
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#define COLLIDER_g263 0xE
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#define COLLIDER_o883 0xD
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#define COLLIDER_o882 0xC
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#define COLLIDER_g254 0xB
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#define COLLIDER_o881 0xA
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#define COLLIDER_o880 0x9
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#define COLLIDER_g282 0x8
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#define COLLIDER_o964 0x7
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#define COLLIDER_g259 0x6
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#define COLLIDER_o865 0x5
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#define COLLIDER_o864 0x4
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#define COLLIDER_o863 0x3
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#define COLLIDER_o862 0x2
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#define COLLIDER_o861 0x1
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#define COLLIDER_o860 0x0
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#define ZONE_Root 0xC
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#define ZONE_g262 0xB
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#define ZONE_o883 0xA
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#define ZONE_o882 0x9
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#define ZONE_o881 0x8
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#define ZONE_o880 0x7
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#define ZONE_o879 0x6
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#define ZONE_g253 0x5
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#define ZONE_o821 0x4
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#define ZONE_o817 0x3
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#define ZONE_o813 0x2
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#define ZONE_o808 0x1
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#define ZONE_o802 0x0
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include
mapfs
kpa_96_hit.h
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