Paper Mario DX
Paper Mario (N64) modding
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kpa_bt01_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x29
2
#define MODEL_g79 0x28
3
#define MODEL_o418 0x27
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#define MODEL_g77 0x26
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#define MODEL_o416 0x25
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#define MODEL_switch 0x24
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#define MODEL_1_2 0x23
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#define MODEL_1 0x22
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#define MODEL_1_3 0x21
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#define MODEL_2_2 0x20
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#define MODEL_2 0x1F
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#define MODEL_2_3 0x1E
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#define MODEL_3_2 0x1D
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#define MODEL_3 0x1C
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#define MODEL_3_3 0x1B
16
#define MODEL_ami 0x1A
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#define MODEL_hasira 0x19
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#define MODEL_o383 0x18
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#define MODEL_o382 0x17
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#define MODEL_o381 0x16
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#define MODEL_dai 0x15
22
#define MODEL_waki1 0x14
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#define MODEL_yuka1_2 0x13
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#define MODEL_yuka1 0x12
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#define MODEL_g72 0x11
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#define MODEL_waku2 0x10
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#define MODEL_yuka2_2 0xF
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#define MODEL_yuka2 0xE
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#define MODEL_tai2 0xD
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#define MODEL_tai1 0xC
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#define MODEL_waku 0xB
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#define MODEL_mad5 0xA
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#define MODEL_mad4 0x9
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#define MODEL_mad3 0x8
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#define MODEL_mad1 0x7
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#define MODEL_mad1_2 0x6
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#define MODEL_mad2 0x5
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#define MODEL_mad2_2 0x4
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#define MODEL_kab4 0x3
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#define MODEL_kab3 0x2
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#define MODEL_kab2 0x1
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#define MODEL_kab1 0x0
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include
mapfs
kpa_bt01_shape.h
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