Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
kpa_bt01_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x29
2#define MODEL_g79 0x28
3#define MODEL_o418 0x27
4#define MODEL_g77 0x26
5#define MODEL_o416 0x25
6#define MODEL_switch 0x24
7#define MODEL_1_2 0x23
8#define MODEL_1 0x22
9#define MODEL_1_3 0x21
10#define MODEL_2_2 0x20
11#define MODEL_2 0x1F
12#define MODEL_2_3 0x1E
13#define MODEL_3_2 0x1D
14#define MODEL_3 0x1C
15#define MODEL_3_3 0x1B
16#define MODEL_ami 0x1A
17#define MODEL_hasira 0x19
18#define MODEL_o383 0x18
19#define MODEL_o382 0x17
20#define MODEL_o381 0x16
21#define MODEL_dai 0x15
22#define MODEL_waki1 0x14
23#define MODEL_yuka1_2 0x13
24#define MODEL_yuka1 0x12
25#define MODEL_g72 0x11
26#define MODEL_waku2 0x10
27#define MODEL_yuka2_2 0xF
28#define MODEL_yuka2 0xE
29#define MODEL_tai2 0xD
30#define MODEL_tai1 0xC
31#define MODEL_waku 0xB
32#define MODEL_mad5 0xA
33#define MODEL_mad4 0x9
34#define MODEL_mad3 0x8
35#define MODEL_mad1 0x7
36#define MODEL_mad1_2 0x6
37#define MODEL_mad2 0x5
38#define MODEL_mad2_2 0x4
39#define MODEL_kab4 0x3
40#define MODEL_kab3 0x2
41#define MODEL_kab2 0x1
42#define MODEL_kab1 0x0
43