Paper Mario DX
Paper Mario (N64) modding
 
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kpa_bt02_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x15
2#define MODEL_yougan 0x14
3#define MODEL_4 0x13
4#define MODEL_3 0x12
5#define MODEL_1 0x11
6#define MODEL_2 0x10
7#define MODEL_dai 0xF
8#define MODEL_soku 0xE
9#define MODEL_saku 0xD
10#define MODEL_waki1 0xC
11#define MODEL_yuka1 0xB
12#define MODEL_g1 0xA
13#define MODEL_waku2 0x9
14#define MODEL_yuka2 0x8
15#define MODEL_ami 0x7
16#define MODEL_kab2 0x6
17#define MODEL_kab1 0x5
18#define MODEL_kab2_2 0x4
19#define MODEL_kab1_2 0x3
20#define MODEL_kabe_k 0x2
21#define MODEL_kab_o 0x1
22#define MODEL_waku 0x0
23