Paper Mario DX
Paper Mario (N64) modding
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kpa_bt02_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x15
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#define MODEL_yougan 0x14
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#define MODEL_4 0x13
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#define MODEL_3 0x12
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#define MODEL_1 0x11
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#define MODEL_2 0x10
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#define MODEL_dai 0xF
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#define MODEL_soku 0xE
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#define MODEL_saku 0xD
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#define MODEL_waki1 0xC
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#define MODEL_yuka1 0xB
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#define MODEL_g1 0xA
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#define MODEL_waku2 0x9
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#define MODEL_yuka2 0x8
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#define MODEL_ami 0x7
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#define MODEL_kab2 0x6
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#define MODEL_kab1 0x5
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#define MODEL_kab2_2 0x4
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#define MODEL_kab1_2 0x3
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#define MODEL_kabe_k 0x2
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#define MODEL_kab_o 0x1
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#define MODEL_waku 0x0
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include
mapfs
kpa_bt02_shape.h
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