Paper Mario DX
Paper Mario (N64) modding
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kpa_bt03_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x1B
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#define MODEL_dai 0x1A
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#define MODEL_tar1 0x19
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#define MODEL_waku1 0x18
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#define MODEL_yuka2 0x17
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#define MODEL_yuka1 0x16
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#define MODEL_fut1 0x15
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#define MODEL_g49 0x14
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#define MODEL_waku2 0x13
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#define MODEL_o5 0x12
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#define MODEL_O5_2 0x11
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#define MODEL_o4 0x10
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#define MODEL_o4_2 0xF
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#define MODEL_o3 0xE
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#define MODEL_o3_2 0xD
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#define MODEL_o2 0xC
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#define MODEL_o2_2 0xB
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#define MODEL_o1 0xA
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#define MODEL_o1_2 0x9
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#define MODEL_fut2 0x8
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#define MODEL_fut2_2 0x7
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#define MODEL_kab 0x6
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#define MODEL_kab_k 0x5
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#define MODEL_yuka3 0x4
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#define MODEL_fut3 0x3
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#define MODEL_fut3_2 0x2
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#define MODEL_waku 0x1
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#define MODEL_tar2 0x0
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include
mapfs
kpa_bt03_shape.h
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