Paper Mario DX
Paper Mario (N64) modding
 
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kpa_bt03_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1B
2#define MODEL_dai 0x1A
3#define MODEL_tar1 0x19
4#define MODEL_waku1 0x18
5#define MODEL_yuka2 0x17
6#define MODEL_yuka1 0x16
7#define MODEL_fut1 0x15
8#define MODEL_g49 0x14
9#define MODEL_waku2 0x13
10#define MODEL_o5 0x12
11#define MODEL_O5_2 0x11
12#define MODEL_o4 0x10
13#define MODEL_o4_2 0xF
14#define MODEL_o3 0xE
15#define MODEL_o3_2 0xD
16#define MODEL_o2 0xC
17#define MODEL_o2_2 0xB
18#define MODEL_o1 0xA
19#define MODEL_o1_2 0x9
20#define MODEL_fut2 0x8
21#define MODEL_fut2_2 0x7
22#define MODEL_kab 0x6
23#define MODEL_kab_k 0x5
24#define MODEL_yuka3 0x4
25#define MODEL_fut3 0x3
26#define MODEL_fut3_2 0x2
27#define MODEL_waku 0x1
28#define MODEL_tar2 0x0
29