Paper Mario DX
Paper Mario (N64) modding
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kpa_bt04_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x29
2
#define MODEL_g83 0x28
3
#define MODEL_o453 0x27
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#define MODEL_o452 0x26
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#define MODEL_g86 0x25
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#define MODEL_o454 0x24
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#define MODEL_g85 0x23
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#define MODEL_o451 0x22
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#define MODEL_g84 0x21
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#define MODEL_o450 0x20
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#define MODEL_dai 0x1F
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#define MODEL_o415 0x1E
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#define MODEL_waki1 0x1D
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#define MODEL_yuka1_2 0x1C
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#define MODEL_yuka1 0x1B
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#define MODEL_g4 0x1A
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#define MODEL_g82 0x19
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#define MODEL_hi4 0x18
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#define MODEL_g81 0x17
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#define MODEL_hi3 0x16
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#define MODEL_g80 0x15
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#define MODEL_hi2 0x14
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#define MODEL_g79 0x13
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#define MODEL_hi1 0x12
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#define MODEL_wa 0x11
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#define MODEL_kusari 0x10
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#define MODEL_g3 0xF
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#define MODEL_o437 0xE
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#define MODEL_g2 0xD
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#define MODEL_ami 0xC
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#define MODEL_g1 0xB
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#define MODEL_waku2 0xA
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#define MODEL_yuka2_2 0x9
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#define MODEL_yuka2 0x8
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#define MODEL_kab2 0x7
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#define MODEL_kab1 0x6
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#define MODEL_kab2_2 0x5
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#define MODEL_kab1_2 0x4
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#define MODEL_kabe_k 0x3
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#define MODEL_waku 0x2
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#define MODEL_ok2 0x1
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#define MODEL_ok1 0x0
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include
mapfs
kpa_bt04_shape.h
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