Paper Mario DX
Paper Mario (N64) modding
 
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kpa_bt04_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x29
2#define MODEL_g83 0x28
3#define MODEL_o453 0x27
4#define MODEL_o452 0x26
5#define MODEL_g86 0x25
6#define MODEL_o454 0x24
7#define MODEL_g85 0x23
8#define MODEL_o451 0x22
9#define MODEL_g84 0x21
10#define MODEL_o450 0x20
11#define MODEL_dai 0x1F
12#define MODEL_o415 0x1E
13#define MODEL_waki1 0x1D
14#define MODEL_yuka1_2 0x1C
15#define MODEL_yuka1 0x1B
16#define MODEL_g4 0x1A
17#define MODEL_g82 0x19
18#define MODEL_hi4 0x18
19#define MODEL_g81 0x17
20#define MODEL_hi3 0x16
21#define MODEL_g80 0x15
22#define MODEL_hi2 0x14
23#define MODEL_g79 0x13
24#define MODEL_hi1 0x12
25#define MODEL_wa 0x11
26#define MODEL_kusari 0x10
27#define MODEL_g3 0xF
28#define MODEL_o437 0xE
29#define MODEL_g2 0xD
30#define MODEL_ami 0xC
31#define MODEL_g1 0xB
32#define MODEL_waku2 0xA
33#define MODEL_yuka2_2 0x9
34#define MODEL_yuka2 0x8
35#define MODEL_kab2 0x7
36#define MODEL_kab1 0x6
37#define MODEL_kab2_2 0x5
38#define MODEL_kab1_2 0x4
39#define MODEL_kabe_k 0x3
40#define MODEL_waku 0x2
41#define MODEL_ok2 0x1
42#define MODEL_ok1 0x0
43